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Tracks Queensland Raceway

Discussion in 'Assetto Corsa Modding Discussions' started by Repa24, Jun 9, 2016.

  1. [​IMG]

    Hello there!

    After i've seen a lot of users creating awesome tracks for AC, I decided to create my own one. :)

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    Queensland Raceway nicknamed "the paperclip" is a motor racing circuit located at Willowbank in Ipswich, Queensland, Australia. The circuit plays host to V8 Supercars, the Australian Superbike Championship, drifting as well as club level racing and ride days. Queensland Raceway is 3.12 kilometres (1.94 mi) long and 12 metres (39 ft) wide, running clockwise. There are six corners. Spectator viewing at the track is excellent with the flat layout of the circuit and spectator mounds. However the flat layout makes racing less exciting for the competitors than undulating circuits like Phillip Island. The track became infamous for its bumps, although the track was re-surfaced late in 2011. - Wikipedia

    Many thanks to RaceDeparment who created the subforum "AC Modding discussion" as a replacement for the official modding forums since Kunos closed them. Now back to business!

    I first started two projects which I gave up in the pre-production (track surface, no 3d modells).
    Then I chose Queensland as my next project because it seems pretty easy to create! It's a flat track which doesn't have much elevation, so it should be the perfect starter project. I took Google Maps elevation data and scaled it, it should represent the real elevations now. However, I try to find better geo data for the track, as the track seems to have some smaller elevations, which are kind of important.

    I'm a beginner in track-modding!
    That's why other users (derDummeklemmer, Cruise from schwarzbierbude.de, created also "Egelsbach Raceway", now "Daytona Speedway") help me with this project, thanks a lot! I never would have come so far without your help!

    I don't know, if the track ever will get released and i'm sure that this project won't reach the quality of some other tracks (for exapmple Donington, LuccaRing, TorPoznan), but i try to give my best!

    W.i.p. screenshots (sorted by date; descending)
    Comparison screenshots, I will rework all objects shown in this picture (apart from the garages and the tires).

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    Reworking track mesh

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    Testing grass with ks_multilayer shader

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    - - - - Old stuff (made a pause for about 1 year), learned some new techniques in that time - - - -

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    Credits
    • Cruise & derDummeklemmer: General help for Blender
    • DiRTyDRiVER: Logos ("Queensland Raceway", "Solo")
    • Punknoodle: Pictures and videos
    • Nobby76: Low poly cars
    • BioForce: Low poly cars
    • Rigel: Asphalt texture
    • Soundcloud: Music ;)
     
    Last edited: Jun 12, 2016
    • Like Like x 8
    • Love Love x 2
    • Agree Agree x 1
  2. Hi Repa, I guess this is where we will continue to discuss this track lol
     
  3. Chris Stacey

    Chris Stacey
    Ted Kravitz Appreciation Society Staff Premium Member

    Looking forward to it :)
    Such a simple layout, yet it makes for some great racing!
     
    • Agree Agree x 1
  4. Don't have much time atm, but there is some progress.

    As promised, reworking the pitboxes now.

    Added some details (fire extinguisher signs will be added later), corrected/reworked geometry and applied new textures.

    Before:
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    After:
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    With some new textures (most are more or less final, not happy with the red bar on the roof).

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    Last edited: Jun 12, 2016
    • Like Like x 3
  5. Dude this pit area is looking absolutely spot on, very very impressive! You even have the two gates open at the start of pit lane, which is good as when I come in from my session I usually have to drive out those gates and circle the car park a bit until my brakes cool down a bit lol. I really need bigger brakes.
     
  6. This is awesome, attention to detail is spot on. Its exactly how I see it every time I go to sprint session
     
  7. Still no time atm. Should be better after the next week (school stuff is over then :) ).

    Added some shadows under the roof and changed texture of the red bar. I might have to darken some textures, but all in all it should be ok.

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    On my way on reworking the main pit building. Some proportions are off (I think it is too wide, also the windows on the front are too wide). I did some experiments with the glass shader (thanks to Lilski) and created a glass surface for the module which shows the race positions (see last picture).

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    I'm also trying to create some low-poly cars.

    By the way, if you want to see your car somewhere on the track, send me some pictures of it (front, side, back, maybe also roof, top of engine hood, top of trunk etc.). I'll try to find some blueprints to create a low poly car out of that. :)
    Of course I will censor the numberplates and personal elements if you want me to.
    I'm thinking about releasing the low-poly cars to the public for other track makers, so please keep that in mind. Of course you will get credit.


    Australian type of cars would be good, but you can also send me other stuff which will then be used for my next potential project.

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    Last edited: Jun 26, 2016
    • Like Like x 1
  8. Hi Repa, how did you get on with your school stuff? Any more progress with the track?

    Dude, if you wanted to put my car somewhere in the track whether it be a pit garage or in the paddock that would be awesome!

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    Tried to get the most straight on images. Impossible for me to take current ones as its sitting up on stands missing half an engine, front bumper, wheels, interior while I perform some upgrades.
     
  9. Great, thanks for the pictures!
    And yes, school stuff is over, so i'll have more time now. ;)
     
    • Like Like x 1
  10. Dont forget to put the steering wheel on the wrong side! :p

    I can give you a super stock looking boxy 90s volvo if you want? should not be hard to model (just need to model a box or a brick) and was exported to australia :)
     
  11. Ahhh, right, the wheel...oh. :D
    Great, I'd love to see some pics, should fit to the track.

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    Edit:

    I finished the basic model and did some first tests with texturing.

    And here is the problem:
    Using different pictures which were taken at different times or weather conditions can cause problems with the color differences or the sharpness of the images (see pics).
    If possible, send me pictures of your car when you finished your upgrades and did everything you wanted to do. Otherwise the car will look like a VW Harlekin. :D.
    But take your time, there is still a long way to go for this track. ;)

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    As comparison, here are the pics I took for the BMW:

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    Last edited: Jul 15, 2016
  12. Great thanks! Here's mine!
    Maybe, once you have a low poly version, you could also do a high poly version? And some lods? Maybe some physics? Textures? Skins?

    s1.jpg s2.jpg s3.jpg s4.jpg

    Great work on the track, looking forward to it. Think I used to drive it in the old TOCA Race driver 2 days.
     
  13. I am sorry, but that's not a car I need for my track.
    I need civilian cars, maybe some trackday cars, Formula Cars are a bit too much, haha. ;)
     
    Last edited: Jul 16, 2016
    • Like Like x 1
  14. aphidgod

    aphidgod
    Premium Member

    I don't believe he was serious. :D

    But I am - can give a silver 07 WRX if it helps. (I don't think it's really a track day unless there's at least one tuned Subaru on the grounds.)
     
    • Agree Agree x 1
  15. A subaru, that would be awesome!
     
    • Like Like x 1
  16. Ah yes I see your point. Ok once I get the car down off the stands I'll take some new pictures of it :)

    Anyway, how is the track coming along? Have you started the circuit proper yet?
     
  17. Not really, but i am slowly getting back to work again. Still reworking pit building atm.

    The problem with working on the track itself is, that it will probably look horrible, so I started doing the pit section first. :p
     
    Last edited: Jul 17, 2016
  18. Awesome!
    Great to see this track finally coming to AC. How is everything coming along?
    Have you had a run on the version for RF2?
    Are you based in Brisbane?
     
  19. Also are you going to add timing markers in for the other layouts?

    Track Configurations
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    National Circuit
    Length: 3130m

    Direction: Clockwise


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    Sportsman Circuit
    Length: 2150m

    Direction: Clockwise


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    Sprint Cirucit
    Length: 1930m

    Direction: Clockwise


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    Clubman Length
    Length: 2140m

    Direction: Clockwise
     
  20. Project is paused (really no time/motivation; i'm in my final school year)
    No, I don't have RF2, but I know the track. And nope, i'm located in Germany.