I might as well start a new thread of this project updating (re doing really) my old Pyhäranta 0.8 track in to final 1.0 version. You can download the old version from here: <a href="http://www.rfactorcentral.com/detail.cfm?ID=GT Tour Pyharanta" target="_blank">http://www.rfactorcentral.com/detail.cfm?ID=GT Tour Pyharanta</a><br>
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New version will feature revamped graphics, lots of terrain work, more real life accurate roads and surfaces, improved AI, lots of new buildings which are more real life and with better details. As 0.8 was my very first BTB made track, this will be the version of how it should have been in first place now that I have more skills, knowledge AND time! 0.8 was made in two weeks <br>
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Some current screenshots. I've mainly started to shape intersections and added detail to terrain by now, also many parts of the roads are fixed to be more correct but it doesn't show in these pictures.<br>
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What wont be changed is that the track is still very very fast, but incredibly dangerous and challenging to really nail the lap perfectly. Just as it should be when talking about public road tracks.<br>
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<br>
New version will feature revamped graphics, lots of terrain work, more real life accurate roads and surfaces, improved AI, lots of new buildings which are more real life and with better details. As 0.8 was my very first BTB made track, this will be the version of how it should have been in first place now that I have more skills, knowledge AND time! 0.8 was made in two weeks <br>
<br>
Some current screenshots. I've mainly started to shape intersections and added detail to terrain by now, also many parts of the roads are fixed to be more correct but it doesn't show in these pictures.<br>
<br>
What wont be changed is that the track is still very very fast, but incredibly dangerous and challenging to really nail the lap perfectly. Just as it should be when talking about public road tracks.<br>
<br>