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Tracks Putnam Park 1.2

Road Course

  1. crashes acs.exe for me. Definitely worthy of v1.0
    Last edited: Jan 31, 2015
    • Like Like x 1
  2. Very nice, thanks for sharing!

    But two issues has to be resolved pls.:

    1. Map (pls. delete map.png and restart the track. AC will crash but generate a valid map for nex use)

    2. pit limiter (pls. check object name of pit geometry. Needs to be 1PITS_xx, depends on your surface.ini)

    • Like Like x 2
  3. the crash is caused by the track eating up ram, and causing acs.exe to hit the limit, so something went wrong here
  4. Matt

    Premium Member

    Microsoft Visual C++ Runtime Library error when loading. Unfortunately there is no log generated. In task manager you can see the memory jump after the acs.exe stops responding to about 3750mb then crashes. Compared to say Road America which sits at about 750mb. Hope this helps find the problem.
    Last edited: Feb 4, 2015
    • Agree Agree x 1
  5. Rht


    Tried both versions and both just crash ?
  6. its because its using excessive ram, you can get around it by reducing the max replay size in general AC settings, but the track needs to be fixed going forward
  7. St3fan

    Stefan Zhang <- Just use this name for convenience Premium Member

    I've tried reducing the max replay size to minimum already and the track still crashes when loading. I've got the following log:

  8. St3fan

    Stefan Zhang <- Just use this name for convenience Premium Member

    I got the track to load correctly by deleting the AI folder. I think this means that the AI lines have some issues. I tried to make AI for this track myself but for some weird reason the recorded AI line never saves. I'm wondering if there is something wrong with the track itself that prevents the game from saving an AI line.