I've put the car into my public folder here...
https://www.mediafire.com/folder/cy3jl6679k7i1/Public_for_PCARS
I'm currently working on Ferrari F40 from AC. Modeling is done and I'm deciding if I want to make damage modeling or not, before I move on to the physics.
As for the next car(s). Not sure yet. We were prepared to dive into Forza Horizon 3 models, but they are very labor intensive....turns into a full time job working on those cars....sort of takes the fun out of making cars.
It's the best car ever, and for sure you will do the best conversion...
Cheer up with your F40!!!
...mine was from TDFRL, sorry for not answer your helping post but I was trying to mend the problems...
Without your tips, I will be stucked...
The problem with the mirrors was the material, and also I had to unmap the mirror dirt material... I went fool with this...
For the wheels comparing the mebs finally I thought to import and export with zmodeler and it worked also... I also got fool with this...
And for the boost gauge, I was studying a car where the gauges didn't move... Finally checking another one, the values on the .cpt file were exaggeratedly different... close to madness with this...
I had a lot of small details that only need time, mapping, giving some better texture...
Taking your f430s project file with fmod and changing the wavetable for the AI, it plays on the program but not on the game my fmod is 4.43.06, it has to be the 4.44.61?
In the cockpit view I had the wiper working it only needs a little adjust(I also have wipers on the side windows...
)
In the external view the wiper is working, but my car is hydrophobic, only have a very big drops on the windows, I have to recheck the mebs, because sometime ago, it had rain over the body...
That's what I have...
P.s. sorry for my school english...