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Progress Report

Discussion in 'Bob's Track Builder' started by Brendon Pywell, May 21, 2009.

  1. Brendon Pywell

    Brendon Pywell
    Bob's Track Builder

    Apart from the bugfixes, I am also working on the version 0.8 features. The AIW (Driveline) will be getting a work over, but for now, here's a sneak look at the other big change.

  2. wow :drool:
    looks amazing, can't wait!
  3. As usual some amazing additions, great work.

    Your cryptic Sig. is a tad easy this time.:giggle:
  4. Being able to save out and wall cross sections at last! This is going to be such a time saver

    The interface and general mode of operation also looks very slick now - great stuff Brendon

  5. Awesome stuff!
  6. Very well done Brendon ! It just can't be better... v0.8 is looking like a very easier way of shape-lifting. :dance2:
  7. Again, great job.
  8. mmm... road cross section xpacks coming up =) Yum, and copy and paste ... this is going to be the best yet!

    Thanks piddy!!

    is there a new version of xpacker for doing the cross sections xpacks? or can they be made now?
  9. It can't be made now. This is a sentence taken directly from the helpfile :

    Cross Sections provide default road and wall shapes (optional). Currently this is only used in the Default XPack. A future version of BTB will allow you to customise your own Cross-Sections.

  10. theres way to make a degradee of materials in this cross section??;-)
  11. Fantastic work... very THX
  12. Cool
  13. How is it possible to do this ?

    Attached Files:

  14. Feed your mouse on LSD? [It had the same effect on spider's webs].

    Excuse my humour!

    This has happened to your track?
  15. Yeah it looks like this. Spiders are very artistic sometimes. :smile:
  16. It's just a thought, but have you tried altering the panel length for that bit of track to see if it cures it?
  17. Using terrains only...

    ( :
  18. i thought you were wanting to create pot holes and damaged tarmac...
  19. Yep. That is what I want to achieve. : )
  20. There is a cleaner way ... using 3dsimed and creating a bump starting off from a sphere .... then triming it down by erasing unwanted faces ... then you will have a "Bump" that can be now saved and imported into an xpack ... unforntunately .. potholes are another more challenging problem.

    Just a thought ...