• So long as all your wheels are pointing in roughly the same direction, you should be fine.
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Progress Report

Discussion in 'Bob's Track Builder' started by Brendon Pywell, May 21, 2009.

  1. Brendon Pywell

    Brendon Pywell
    Bob's Track Builder

    Messages:
    418
    Ratings:
    +156
    Apart from the bugfixes, I am also working on the version 0.8 features. The AIW (Driveline) will be getting a work over, but for now, here's a sneak look at the other big change.

    [ame]http://www.youtube.com/watch?v=pCo1yXnaLBk[/ame]
     
  2. David Allak

    David Allak

    Messages:
    23
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    +1
    wow :drool:
    looks amazing, can't wait!
     
  3. RT1971

    RT1971

    Messages:
    96
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    +0
    As usual some amazing additions, great work.

    Your cryptic Sig. is a tad easy this time.:giggle:
     
  4. jofan

    jofan

    Messages:
    18
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    +0
    Being able to save out and wall cross sections at last! This is going to be such a time saver

    The interface and general mode of operation also looks very slick now - great stuff Brendon

    J
     
  5. Simon Dove

    Simon Dove

    Messages:
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    Awesome stuff!
     
  6. jay_p_666

    jay_p_666

    Messages:
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    +2
    Very well done Brendon ! It just can't be better... v0.8 is looking like a very easier way of shape-lifting. :dance2:
     
  7. bigcarva

    bigcarva

    Messages:
    43
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    +0
    Again, great job.
     
  8. 42Cliff

    42Cliff

    Ratings:
    +0
    mmm... road cross section xpacks coming up =) Yum, and copy and paste ... this is going to be the best yet!

    Thanks piddy!!

    is there a new version of xpacker for doing the cross sections xpacks? or can they be made now?
     
  9. jay_p_666

    jay_p_666

    Messages:
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    It can't be made now. This is a sentence taken directly from the helpfile :

    Cross Sections provide default road and wall shapes (optional). Currently this is only used in the Default XPack. A future version of BTB will allow you to customise your own Cross-Sections.

    Cheers.
     
  10. bigcarva

    bigcarva

    Messages:
    43
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    +0
    theres way to make a degradee of materials in this cross section??;-)
     
  11. Jose Guerra

    Jose Guerra

    Messages:
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    +1
    Fantastic work... very THX
     
  12. Brad Dibble

    Brad Dibble

    Messages:
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    +3
    Cool
     
  13. jay_p_666

    jay_p_666

    Messages:
    200
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    +2
    How is it possible to do this ?
     

    Attached Files:

  14. chub_pearson

    chub_pearson

    Messages:
    312
    Ratings:
    +2
    Feed your mouse on LSD? [It had the same effect on spider's webs].

    Excuse my humour!

    This has happened to your track?
     
  15. jay_p_666

    jay_p_666

    Messages:
    200
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    +2
    Yeah it looks like this. Spiders are very artistic sometimes. :smile:
     
  16. chub_pearson

    chub_pearson

    Messages:
    312
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    +2
    It's just a thought, but have you tried altering the panel length for that bit of track to see if it cures it?
     
  17. Satangoss

    Satangoss

    Messages:
    111
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    +6
    Using terrains only...

    ( :
     
  18. woochoo

    woochoo

    Messages:
    330
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    +46
    i thought you were wanting to create pot holes and damaged tarmac...
     
  19. jay_p_666

    jay_p_666

    Messages:
    200
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    +2
    Yep. That is what I want to achieve. : )
     
  20. DDawg

    DDawg

    Messages:
    125
    Ratings:
    +24
    There is a cleaner way ... using 3dsimed and creating a bump starting off from a sphere .... then triming it down by erasing unwanted faces ... then you will have a "Bump" that can be now saved and imported into an xpack ... unforntunately .. potholes are another more challenging problem.


    Just a thought ...