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WIP Problem with own Asphalt texture

Discussion in 'Bob's Track Builder Projects' started by nikeface, Aug 9, 2011.

  1. nikeface

    nikeface

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    Hey guys!

    I started working on a new track of mine with BTB. So i wanted to do sth. new so I started extracting dds-textures with geditor and converted them with the dds converter 2.

    Everything's fine, I made my Bump Maps with GIMP.
    I put the texture in BTB, edited the track and exported it to the game:

    But what i've seen was awkward:
    The asphalt texture was sharp in the near of the car but in the distance, the asphalt was very blurred...
    Anyone can help me?

    Thanks for reply!

    Greetings, nikeface : )
     
  2. Sabine

    Sabine

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    You have too much mipmaps or you have to set you "MIP Bias" in your xpaker to -2 or -4 for example. It depends on how much mipmaps your texture has.
     
  3. nikeface

    nikeface

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    okay, thanks. I'll give it a try!
     
  4. nikeface

    nikeface

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    works quite perfect! thanks : D