Problem with filtering cars

Hi all,

GT Legends arrived in the post yesterday and I have been loving it. I decided to make two Installs - one for mods and one just 'as is'.

For the Modded install, I decided to make individual classes for each model of car, so that before I start every session I could choose exactly which cars I wanted to race with. That all worked fine, except that when I try and choose the cars I want, GTL doesn't filter the cars correctly!!! It usually gets around 50-75% of the cars as I wanted, but it takes away some cars and adds others.

Here is an example: I decide to do a quick race, with my 'theme' being German GTC-TC. I select a track and them I select the Porsche 911S, 911RSR, 944, BMW CSL, BMW 2800 CS, Mercedes 300SL. Then, when I go to choose the car I wish to drive, it GTL may have 'taken away' the 944 and CSL, and replaced them with a Volvo P1800, Porsche 917K, Aston Martin DB4 and a Mini!!!

Does anyone know what may be causing this problem?

Thanks in advance,

FM96
 
The mod cars usually hang off an existing default car, so - as far as the game is concerned - the Volvo = the 300SL, so if you pick the Merc, you run the chance of a few Volvos turning up too. It also tends to bias the field selection to mods over defaults, just a quirk of the game.

There is a little program where you can pick the cars on an individual basis, here: http://www.rp-design.servegame.org/

That might do the trick for you.
 
Thanks for your reply.

Last night I tried making a new SIM_xxxxxx.GDB file, called SIM_TCMAU.GDB (TCMAU = Touring Car Masters Australia), and made a Championship of five races at Aussie circuits, like Bathurst and Adelaide. I haven't yet tried the championship but I tried a quick race. It was OK, except for a BMWCSL. I didn't really mind that though, It was mid-pack so not causing any trouble.

I have seen that link before,but it is dead???

Do you have another link, or can you PM it to me? (how big is the file?)
 

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