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problem with custom material

Discussion in 'Bob's Track Builder' started by nferraz, May 27, 2009.

  1. nferraz

    nferraz

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    I need some help with some terrain problems, I made a couple of materials and placed them in the terrain but when i drive over them the car sinks. The terrain properties are set to driveble and I have created the materia with xpacker exactly the same as other default ground materials but it is still having the same problem. I have no ideia how to fix this
    .
     
  2. banger

    banger

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    you need to look at the name conventions of the materials.

    make sure they have the word, grass,Road in the materials naming.

    Eg: Grass_custom.DDs Roadcustom.dds,grasscustom.dds......etc
     
  3. nferraz

    nferraz

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    you mean the file name or the material name?. I was thinking maybe it could be because of the xpack material tree structure. By the way I amtesting this on rfactor. Could it be that i need to specify rfactor name in the material properties?
     
  4. banger

    banger

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    change the material name in conjuction with the tdf file naming convention.
    the material works with the tdf file. to tell rfactor if it driveable or not driveable, and is a hardcoded into the isi engine.

    has long has it got the grass or road in the material name infront of material name,it will be driveable.
     
  5. nferraz

    nferraz

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    I will try that thx m8
     
  6. nferraz

    nferraz

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    works great, thx again, I was leaving that setting blank, never had any problems with materials applied to walls etc so this why I never payed attention to this setting. Now I see it is essential for terrain.