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Problem: Half transparent SObject Teeewalls

Discussion in 'Bob's Track Builder' started by Simon Stager, Oct 4, 2009.

  1. Simon Stager

    Simon Stager

    Messages:
    46
    Ratings:
    +0
    hey guys

    i have a problem i've been trying to solve for some time now, but i'm running out of ideas :excruciating:

    i tried out the sobject treewalls from the EST xpack... and i like them... as long as i'm not ingame.

    in btb, it looks like this:
    http://www.bilder-hochladen.net/files/761g-1i-jpg.html

    in the game, it looks like this:
    http://www.bilder-hochladen.net/files/761g-1j-jpg.html

    as you can see, the treewall in front of the object trees is not being shown properly... alpha using textures blend through other alpha using textures.

    i really dont know what to do about it. :tremble:


    looking forward to your answers
    TIA
    Simonius
     
  2. Kytt

    Kytt

    Messages:
    211
    Ratings:
    +7
    Never tested with rfactor, so i cant really tell what could cause this. Maybe someone with more knowledge about rfactor can help you :)
     
  3. Eric Tozer

    Eric Tozer

    Messages:
    301
    Ratings:
    +1
    It's probably the Alpha display problem that is in rFactor.
    Try changing to your textures to Chroma & see if that helps.
    It will probably change the way your trees are displayed so you may need to adjust the Alpha channel on the DDS file.
     
  4. Simon Stager

    Simon Stager

    Messages:
    46
    Ratings:
    +0
    Problem solved:
    I simply had to change the transparency from "Multiple" to "Simple" in 3dSimED.... and that's it :)

    But thanks for your hints anyway