Hi QCM,
That moon lit sky is actually with the sun at about 4:30pm in my TOD curve.
Then I ran figures near to what are realistic for the moon in kLux and kinda cascaded things back from there.
So I just run some odd values to get the night looking 'ok' but I'm still not happy with it.
The moon was made better looking with editing out an over-exposed moon and putting in one that wasn't blown out so much. I think there is more work to do with this sky though!
The key to it all really is using full sky textures and ignoring the in-built sky rendering system in atmosphere.cg.
As per previous threads where I discussed it, it's just not responding as it should do and is meaning we use wrong values and just cascade bad settings through everything. Not ideal.
These skies are intensity and roughly colour correct to real life, nothing special just going by the maths and the theory and it's turning out more realistic... unsurprisingly
You'll be able to see and have a play over Christmas I hope on my WIP test track.
Yeah the whole AMD thing is a bummer. The drivers/glsl support and all that stuff are still issues for nvidia though. I've noted the new drivers have caused some old shaders to behave funny even on nvidia cards.
So some old functions are not working right (now not formally supported on nvidia drivers but iirc they were in the past)... so stuff like saturate needs to be replaced with clamp etc.
Best add a pic because that is what the thread is all about:
View attachment 44067
That was the best I could get out of Racer 9 years ago... which makes me think we have some catching up to do!
Oodles of potential in the current Racer we have imo
Dave