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Tracks Portland (Vanport) - CART 1998 3.0

Portland for GSCEx

  1. Patrick Giranthon

    Patrick Giranthon
    Premium

    Messages:
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    Ratings:
    +5,578
    Patrick Giranthon submitted a new resource:

    Portland (Vanport) - CART 1998 - Portland for GSCEx

    Read more about this resource...
     
    • Like Like x 6
    • Love Love x 1
  2. Keith Windsor

    Keith Windsor

    Messages:
    1,767
    Ratings:
    +588
    Excellent update to this great track, thank you :)
     
  3. Patrick Giranthon

    Patrick Giranthon
    Premium

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    Sorry, posted in the wrong section (cars). Just sent a message to Nox to move it.
     
  4. Fabio Rodrigues

    Fabio Rodrigues
    Reiza Studios Community Manager

    Messages:
    670
    Ratings:
    +421
    It really could be an official track, Patrick. Amazing job, thank you!
     
  5. Troy Barman

    Troy Barman

    Messages:
    772
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    +431
    Crashes for me and after that error it says it failed to load gmt for gblades
    Untitled.jpg
     
  6. Patrick Giranthon

    Patrick Giranthon
    Premium

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    Wow. Strange. Nobody reported a crash. Another mystery :O_o:

    Try to re-dl perhaps.
     
  7. Troy Barman

    Troy Barman

    Messages:
    772
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    +431
    I did and still same error.
     
  8. Patrick Giranthon

    Patrick Giranthon
    Premium

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    Hmmm. If the texture was not there, everybody would get a crash, including me.
    Will see what can be done but Not sure to find something
     
  9. Troy Barman

    Troy Barman

    Messages:
    772
    Ratings:
    +431
    I fixed it, deleted the Shared folder and re synced and it loads, dont know why it did that.
     
  10. Patrick Giranthon

    Patrick Giranthon
    Premium

    Messages:
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    Extra mod?
    Anyway, just enjoy now :)
     
  11. Savage1969

    Savage1969

    Messages:
    17
    Ratings:
    +1
    FYI: invisible hole at back side of pits where the skidmarks are in the below pic:
    2015-04-04_00001.jpg
     
  12. Patrick Giranthon

    Patrick Giranthon
    Premium

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    Thank you. :)

    But what did you do There ?:roflmao:
     
    • Haha Haha x 1
  13. William Wester

    William Wester
    Premium

    Messages:
    1,147
    Ratings:
    +402
    Anyone else getting massive frame-rate slow downs on most corners (racing from back of 19 car grid)? For the most part, I have zero issues with frame-rate in GSCE at 5860x1080 with a single GTX 980 but this track I'm dropping down to 25 FPS, normally I can maintain 60 FPS on the other @Patrick Giranthon tracks.
    Edit: I was running the CART Extreme cars.
     
    Last edited: Apr 5, 2015
    • Agree Agree x 1
  14. Patrick Giranthon

    Patrick Giranthon
    Premium

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    Wondering If road dust is not the cause. Alex added dust on sides of the fastlane trajectory.
    On my side i have a low framerate at starts because of that
     
  15. William Wester

    William Wester
    Premium

    Messages:
    1,147
    Ratings:
    +402
    I assume when you mention "Alex" you are referring to GSCE changes made to v1.3/1.31. I have only tried a couple tracks but just noticed the CART Extreme and Vanport combo causing me huge slowdowns. I will have to try more later today.
     
  16. Matt Orr

    Matt Orr

    Messages:
    202
    Ratings:
    +260
    Yea, it's the road dust. It's absolutely killing my framerate as well and as soon as the dust disappears the framerate shoots back up. Somewhat weird though, on the official tracks which have dust as well the hit isn't nearly as noticeable.
     
    • Agree Agree x 1
  17. Jeff Huber

    Jeff Huber
    Premium

    Messages:
    304
    Ratings:
    +136
    Thanks Patrick ( again! ) for bringing this one up to GSCE standards. You know what's cool about this track? I've been racing there myself for around 30yrs. Thursday night motocross baby! And now , I live about 1.2 miles from the track , so on Sat-Sun mornings when the cars are running I can hear them plain as day. Not with the windows closed , but if the windows are open , it's like waking up late to sweet music! The sounds of Romping V8's , V6's and some 4 bangers hitting the rev limiter! Yeehaawww!!
     
    • Like Like x 1
    • Haha Haha x 1
  18. Keith Windsor

    Keith Windsor

    Messages:
    1,767
    Ratings:
    +588
    You can reduce this the same as the official tracks.
    Take a look in the tdf file, for lines relating to reaction=skid and reaction=dust
    Now look for example at the same lines in Montreal.TDF

    You will see that the Max= is much higher in this Portland track.
    Look for all these instances and lower these numbers to the same values as the official tracks and you should see the FPS improve.

    Hope that helps.
     
    • Beer Beer x 3
  19. Patrick Giranthon

    Patrick Giranthon
    Premium

    Messages:
    3,245
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    Will try to do a patch
     
  20. R.J. O'Connell

    R.J. O'Connell

    Messages:
    522
    Ratings:
    +718
    Yeah, I can't make it out of the paddock area. Haven't found a way to avoid falling through that hole at the back of the pits.

    Fantastic track otherwise!