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Porsche RSR for AMS
Wrong answer from myself
Patrick Giranthon updated Porsche 911 3.0l RSR 1974 with a new update entry:
SRS file correction
Read the rest of this update entry...
Thanks for updating this Patrick. All working great now.
Since installing the latest one, I am now showing two CART icons along with this one.
Whereas I have two Porsche 911 1974 icons and one CART icon
Any ideas Patrick? As far as I can tell the only SRS file I have that mentions this mod is REIZA41.srs.
Whatever was going on, it seems that it's resolved itself now (perhaps because of the 1.4.5 update)
Since Automobilista v1.4.5, AI are little crazy with this mod. The cars lose control and spinning all time, crashing between them. Maybe AI needs a new adjusted.
Forgive my ignorance, where do we put the 911RSR74_RealFeelPlugin.txt file?
You don't have to put anywhere. Just copy the lines in the realfeel.ini
ok, i see how it works now, thanks.
Hello, I currently have a clean install of AutoMobilista and thought i would give this mod a go as i had a lot of fun driving this car in touring car legends. for some reason all of the sound files seems to come up with a check sum error stating that all 28 sound files are corrupt.
Can anyone help?
hello patrick , first , really thanks for all your work , it's amazing !
just a lil question :
Is it possible to increase the resolution of the dashboard?
your mod is fabulous at any point, I just find that this one is a little "weak"
I play in triple screen pretty big and it pixélise a little, so I wanted to try to find a way to increase the resolution of the texture of the dashboard meters
again thank you to you for this fab porsche 911 mod!
I too am experiencing a few problems with the AI. They will enter a wide sweeping turn and run off the edge, sliding through the grass and dirt. It seems to be the middle bunch of AI cars of 20 in the field. The leaders never wipe out and I notice the ones in last place drive quite well also.
To be fair....I loaded same track/settings with the Boxer cars and experienced the same AI behavior at a reduced rate. They might lose a bit of control on corner entry but quickly recover.
The AI should be fixed by AMS updates to AI. They are OK here even on Max Aggression.
However, in a race about half the field runs out of fuel on the last lap. This is likely a simple adjustment to the engine.ini file to fix? Can someone confirm that?
If so, what should get adjusted to lower the fuel consumption by about 5%?
Would be good to test before any official update.
Not sure what they have changed but the fuel issue seems to be effecting all cars?
Very nice job! Car handles great.