Looks like Polyphony Digital is trying to shift development for Gran Turismo 7 into the next gear as the Japanese studio is in fact looking for personnel to fill 13 new work positions, and judging from these job postings, we could, at long last, see an improvement in the AI - which is the series' infamous weakness. The postings are available at the official Polyphony website (and have been translated by Dualshockers) and are for the following positions: "AI Engineer, Online Engineer, Graphics Engineer, Game Engine Development Engineers, Game Script Engineers, Sound Development Engineer, Data Engineer, Test Build Engineer, Pipeline Tool Development Engineer, Mobile Application Engineer, In-House Tool Development Engineer, Vehicle Simulation Development Engineer and Physics Engine Development Engineer". According to the translated content, the studio wants to improve the "positional awareness of AI drivers", "giving them a more human-like behavior". Surely good news for GT fans, but Polyphony is also looking to implement specific racing rules for each series and "missions" (no idea as to what they could entail). The Playstation 4 GPU is going to be used for physics calculations, too, but once again there's no further details on this. This hiring spree might mean that the game is at an advanced development phase, and that Polyphony might announce something at the Tokyo Game Show, which is taking place 17-19 September. Are you looking forward to Gran Turismo 7? Do you think it's going to be a fearsome rival for Assetto Corsa and Project Cars on Playstation 4? Let us know in the comments!