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Polygons quantity in the 3d model of the cars?

Discussion in 'Automobilista' started by reuteman, Mar 23, 2016.

  1. reuteman

    reuteman

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    Well, that's the question:
    i'm working over new retro cars, and i want to know if the polygon limits in the cars is the same in the new automobilista sim.
    In the future, we can use better models (with more polygons)?
    When we shall have the new driver (animated)...what about the polygon quantity?

    Sorry by my english, is too basic

    Greetings mates !
     
  2. SCE_SR

    SCE_SR

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    Sorry, i cant help u, but im a bit prying. :rolleyes: I like these cars too. Which year of the retros u make ?
     
  3. reuteman

    reuteman

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    74/75/76

    ;)
     
    • Like Like x 1
  4. ThatRacingGuy

    ThatRacingGuy
    I drove 88 MPH last night... weird stuff happened

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    I doesn't really matter on how much your polygon limit you have.. you can make it as big as you wan't.


    BTW any progress screenies you wanna share with us?
     
  5. roby13

    roby13

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    Reuteman is a known modder. I bet he has reasons to ask that gilles
     
  6. reuteman

    reuteman

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    [​IMG]

    This is 761 March, in LODX
    Have 56500 polygons, 4000 more than the reiza BT44 in the best lod.....
     
    • Like Like x 3
    • Wow Wow x 3
  7. SCE_SR

    SCE_SR

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    Wow, i hope my pc can handle it without reducing the field. Looks great. :thumbsup:
     
  8. ThatRacingGuy

    ThatRacingGuy
    I drove 88 MPH last night... weird stuff happened

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    +485
    Shut-up-and-take-my-money.jpg


    That's just GOLDEN!
    Any Plans on releasing to whole package to the public?