• "I've tried everything other than jumping out of a plane, but nothing gives you an adrenaline rush like racing a car." - Nigel Mansell
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Physics Flags

Discussion in 'Racer Problems & Fixes' started by Dave Tred, Apr 8, 2013.

  1. Dave Tred

    Dave Tred

    Messages:
    8
    Ratings:
    +9
    Is there a list or table anywhere of what flag does what in racer i.e. flag 4 = surface im writing a report and need to add it in.

    Thanks

    Dave
     
  2. Stereo

    Stereo

    Messages:
    2,313
    Ratings:
    +1,299
    You might have to work them out from TrackEd, load a track and press F4 to get to object info, if you Shift+left click an object, it'll tell you the names of that object's flags. (and also has buttons to toggle flags)
     
  3. Mr Whippy

    Mr Whippy

    Messages:
    2,988
    Ratings:
    +461
    Also remember the flag value you input is the sum of the flags set.

    So if collide is 2 and surface is 4, then the flag set is actually 6 (2+4)

    Dave
     
  4. Dave Tred

    Dave Tred

    Messages:
    8
    Ratings:
    +9
    yeh ive already written that in my report ive just got a table sitting there waiting for flag numbers and what they do :) this report is killing me dave, id rather do another track!
     
  5. Mr Whippy

    Mr Whippy

    Messages:
    2,988
    Ratings:
    +461
    Just put 'refer to racer.nl' hehe...

    Seems kinda silly re-collating development data that is just a racer.nl google search away.

    Though if you invest time making a table be sure to share the data here. Perhaps Ruud could then store his data for flags in a table which may be more useful in future?!

    Good luck with it Dave!

    Cheers