1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. #GiveAwayFriday. Win a copy of F1 2017 - The Game. Click here to join.

Physics engine and graphics engine

Discussion in 'Stock Car Extreme' started by Olivier Mandavy, Oct 7, 2012.

  1. Olivier Mandavy

    Olivier Mandavy

    Messages:
    134
    Ratings:
    +28
    Actually I would like to know if the physics engine in GSC is more efficient with vsync disabled?
    Thanks.
     
  2. Alex White

    Alex White

    Messages:
    13
    Ratings:
    +1
    You should always have VSYNC off to have as little input lag as possible.

    So 'Yes' would be the answer :)
     
  3. Olivier Mandavy

    Olivier Mandavy

    Messages:
    134
    Ratings:
    +28
    Ok but how to minimize the tearing effect? I will try the 'iRacing solution' (cap the framerate to 1.4x the monitor refresh) so 1.4x60 = 84
     
  4. Olivier Mandavy

    Olivier Mandavy

    Messages:
    134
    Ratings:
    +28
    Ok, I've tested and capped my frame rate to 120 using the MSI On-Screen display server instead of the MAX FRAMERATE parameter in the PLR file (Don't know what is the best???) And yes! The real feel works better! I get more ffb effects! And, @120 fps, the tearing is not terrible. But to maintain such a frame rate I had to disable my super sample anti aliasing and use the MSAA x4 and set the shadows to HIGH instead of MAX.
     
    • Like Like x 1