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Featured pCARS XBOX ONE Patch Now Live

Discussion in 'Project CARS' started by Paul Jeffrey, Feb 23, 2016.

  1. Paul Jeffrey

    Paul Jeffrey
    Sim Racing News Editor Staff Premium Member

    Project CARS XBOX ONE Patch 9.png
    Following on from the recent patch for PC users of the title, Slightly Mad Studios have released patch 0.9 for XBOX One and it features a host of improvements and fixes.

    With a new content update as part of the "On Demand" DLC program upcoming in March, SMS have continued to enhance the main base of the game to ensure players enjoy the best experience possible with this highly popular title.

    Very similar to the earlier PC patch, gamers will benefit from a raft of fixes and enhancements including updates and improvements to the sounds of the roaring Ford Falcon V8 Supercar. The latest patch does not contain any new content. The American DLC pack should be available in the next month.

    Changelog
    Vehicles
    • Aston Martin GTE – adjusted the AI suspension damper rates down to better handle curbs
    • BMW 2002 SW – Adjusted default setup for better drivability. Adjusted optimum temperatures and heating to move the optimum running temp closer to 180F. Adjusted cockpit camera position.
    • BMW 1M SW – Changed transmission to sequential, paddle shift to match the 3D model
    • BMW 2002 Turbo – Speed adjustments for player and AI for better match in the Vintage racing class.
    • Formula Renault 3.5 – Raised collision mesh and adjusted default setup for better curb behaviour. Adjusted various other setup items to make player drivability better. Upped tire temperature build-up to get the tires more in the optimum range to use more of the intended grip with the default tire pressures and setup.
    • Ford Escort, Mercedes 300SEL – Balanced the speeds better against the new BMW Stance Works car for the same class. Slight improvements in available grip through moving them into better optimum heat/grip range. AI speeds changed to match.
    • McLaren F1 GTR: Fixed an issue where parts of the car would clip through other parts when damaged.

    Tracks
    • Road America – New race line and corridor tweaking. The main goal was to keep the AI off the curbs so heavily, as with the massive alligator teeth here cause the stiffer car fits and lifting off the throttle.
    • Silverstone Classic – Fixed an issue that caused the game to dramatically slow down and at times crash during pitting in a multiplayer race.

    Tires
    • Reworked some vintage tires to get a better average temperatures increase, resolve severe flat spotting, localized overheating and too-easy punctures which were being reported.

    Audio
    • Ford Falcon – Reworked the vehicle sounds to a closer match of the real car.

    Don't forget to check out the Project CARS forum right here on RaceDepartment for all the latest news and our racing club for XBOX ONE, PS4 and PC versions of the game.

    Project CARS XBOX ONE player? Sampled the latest patch yet? How do you think the game is coming along now we've hit the 9th patch? Let us know below!
     
    Last edited by a moderator: Feb 24, 2016
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  2. MoerasGrizzly

    MoerasGrizzly
    Premium Member

    Not sure if typo or subtle trolling :p
     
    • Haha Haha x 3
  3. Paul Jeffrey

    Paul Jeffrey
    Sim Racing News Editor Staff Premium Member

    Bit of both ;)

    Only joking... SMS keep quoting version 9 or 0.9 and I've used 0.x previously so I've stuck to that format from now on. Once v 10 / 1.0 come out we'll see what the proper one is :)
     
    • Haha Haha x 1
  4. Bram

    Bram
    Roaring Pipes Maniacs | #27 Staff Premium Member

    Was happy to see an oval in the cover photo until I realized it was just a rotated image.
     
    • Haha Haha x 3
  5. IF ovals are included which I hope is true, would SMS not have to have a working ingame flag system ? :redface:

    Hot laps I can imagine :thumbsup: no problem,but 20 or 30 cars on track I'm not sure :unsure:
     
  6. Michael Watts

    Michael Watts
    XB1 Gamertag: michaei watts Premium Member

    Due to in-game processing on Console, at least, its recommended not to use more than 24 cars on track.. ie You and 23 AI. Or your lap times will be effected negatively.
     
  7. Nice tip :thumbsup: thanks. I have not watched a live oval race in over 2 decades but from what I remembered they can run several laps holding position whilst under yellow :unsure: will Pcars be able to handle all that seeing though it's flag system is not really fit for purpose :whistling: at present
     
  8. Michael Watts

    Michael Watts
    XB1 Gamertag: michaei watts Premium Member

    Well the main issue that's causing the delay of the Ovals is the AI. I think if we see ovals for pCars 1 it will be for online and TT only. Personally I'm hoping for a Daytona with a Road Course config, but many Indy Car fans will want the Indianapolis Speedway which can host the Fusion Stock car as well. :thumbsup:
    I can certainly live with only racing ovals in Multi-player. :thumbsup::thumbsup:
     
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