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Patch Notes 09/07/2014

Discussion in 'GRID Autosport' started by Rupe Wilson, Jul 9, 2014.

  1. Rupe Wilson

    Rupe Wilson
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    Hey everyone, just a heads up as we're currently preparing a patch, which is scheduled to be released tomorrow (9th July). The patch should fix a number of issues including the save file corruption.

    Patch Notes
    • Nvidia 3D VISION Fix - Improvements in UI interactions when using NVidia 3D Vision.
    • UI Fix - (French & Portuguese) Online session text updated for easier readability in French & Portuguese languages.
    • Career Fix - Fixed configuration issues which intermittently caused certain races to use the qualifying results for the starting grid positions rather than the previous race results in reverse.
    • AMD CrossFire Fix - Resolved graphical issues which could appear during menu transitions when CrossFire is enabled.
    • Online Fix - Fixed disconnection issues which could potentially cause checkpoint sessions to end prematurely if hosts lose their online connection.
    • Online Fix - Resolved issues which sporadically caused session length times to cease displaying within the voting screen.
    • UI Fix - Fixed rare instances of the total points OSD appearing within a drift zone then persisting on race results and rewards screens after drift event.
    • Nvidia SLI Fix - Fixed flickering menu transition artefacts which occur on certain SLI configurations.
    • UI Fix - Improved readability in relation to the online player XP scores when playing with 4:3 aspect ratio.
    • Art Fix - (Paris Track) - Fixed track issues within Paris routes which occurred when playing in ultra low graphical presets.
    • Online Fix - Resolved issues which could sometimes cause the player to receive damage twice if the online session experienced packet loss.
    • UI Fix - Improved the event rules messaging text to better differentiate between various online game modes.
    • Art Fix - Resolved rare track issues which could have caused the player wheels to sink into the ground whilst on certain tracks.
    • UI Fix - Added a fix to prevent the vehicle avoidance OSD message appearing on screen when the feature is switched off.
    • UI Fix - Resolved issues which could potentially cause the scoring prompts to stay on during drift games.
    • Save Game Fix - Fixed a save game corruption issue which could occur over time in specific circumstances.
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  2. Rupe Wilson

    Rupe Wilson
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    3D is working on the PC:thumbsup:
  3. Rupe Wilson

    Rupe Wilson
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  4. Rupe Wilson

    Rupe Wilson
    Keep Yoga real Premium Member

    GRID Autosport // A Note on Future Content
    By Ben Walke @BenWalke · On July 15, 2014
    Now that we’re a few laps past the launch of GRID Autosport, we thought it would be a good time to talk about the extra content that we’re planning on adding to the game over the next few months.

    Many of you that have picked up the Season Pass have raised the question; “just what will I get?” We understand that silence around a Season Pass can raise a number of concerns, which is why we’re here today to give you a rough outline.

    Car Packs
    There will be three car packs for GRID Autosport:

    • Best of British
    • Coupe Style
    • Road & Track
    We’ll have more info on the content of these packs a bit closer to the time of release.


    When we first talked about GRID Autosport receiving Mini-Expansions a lot of you were incredibly positive, which is great! At the heart of each pack is a brand new single player championship and along with it a selection of tracks, routes and cars.

    Each pack is built around a theme:

    • Sprint Pack
    • Touring Car Legends Pack
    • Drag Racing Pack
    As well as content, we also know that timing is vitally important to you. With that said, we can confirm that all DLC is currently scheduled to be released before October 2014.

    As mentioned above, a Season Pass is available on both PC and PlayStation 3, and each DLC pack will also be available to buy separately across all formats.

    In addition to new content we’re also hard at work on patches for the game, some of which you will have already seen deployed and others that are still on their way. These patches aren’t only for fixing any niggles or issues that you’ve helped identify but we’re also committed to improving the game where possible, based on your feedback.

    One such feature will be a virtual rear view mirror, which will soon make its way into a PC patch. Alongside this we will also be allowing advanced controller options to be available for all peripherals, regardless of whether or not they are on our supported list. While we cannot say for certain how your controller will work, the options being available should allow you some degree of control over them.

    Both of these features are currently undergoing our QA process and we’re hoping to push them live very soon.


    Playlist changes are also something that’s due to happen, again, based on your feedback. When we first heard that you were disappointed that some circuits were not making many appearances we took the opportunity to do some investigating. Once we’d dug deep into the playlist rotations we took the decision to change things up a little.

    The end result is that you should now see more GP Routes (the right way around as some may call it) making an appearance and we’ve also increased the number of tracks available to each discipline, which should ensure that all your favourite locations make an appearance across a number of disciplines.

    We’ve been blown away by all the feedback we’ve received so far and we look forward to once again meeting you on the track.
  5. @Rupe Wilson

    Ahh, thank you sir!

    If they can actually live up to these changes, I'll be much happier with the game. I think its a pretty solid game already but there have been a few things holding it back, namely no such rear view mirror and poor support for peripherals not on their approved list.
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  6. Rupe Wilson

    Rupe Wilson
    Keep Yoga real Premium Member

    Id be happy with a clutch for the stick shift i use.:)
    And all cockpit cams working fully,
  7. Rupe Wilson

    Rupe Wilson
    Keep Yoga real Premium Member

    We have a working clutch guys on the T500RS
    you can miss shift if it not pressed correctly
    How sim is that, time to heal and toe....:roflmao::roflmao::roflmao::roflmao: