F1 2010 Patch News Update

F1 2010 The Game (Codemasters)
This is off the Codemasters forum:

Hi everyone,

It’s been a while since we last updated on the forthcoming F1 2010 patch so here is where things are at currently…

The team are hard at work, and have been since launch, building the patch. We’ve focussed on both fixes to the game and a number of gameplay improvements based on your feedback. Once the process has finished, we can then release the patch for submission which will take an additional couple of weeks until it is available for release. Here is a quick overview of the main issues which we’re addressing:
  1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed.
  2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.
  3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.
  4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.
  5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.
  6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).
  7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.
In addition to these fixes we’ve also made improvements to the game based on your forum feedback:-
  1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.
  2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.
  3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.
  4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).
  5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.
  6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.
  7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.
  8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.
There have also been several PC specific improvements as well:
  1. PC 'replay saving' and playback – You will be able to save out the files to replay them later or share them with others.
  2. DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, "ultra" settings for 'shadows' and 'postprocess'. (These options require a lot of processing power, and are only recommended for high-end graphics cards.
  3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)
  4. Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.
  5. Additional Support - Support for SandyBridge processors, which also adds support for currently available 'modern' processors, like Core i7, which wasn't correctly detected previously.
This list is not exhaustive of the issues being addressed in the patch but a snap shot of the key improvements. Please keep your feedback coming though as it is invaluable both for the work on the patch and for the design of F1 2011.

Once the patch goes into submission, we’ll try to give you guys a heads up as to when it will be live and ready to download as soon as we know.

Thanks for your continued support & feedback.

The F1 2010 Development Team.

http://community.codemasters.com/forum/f1-2010-game-1316/432050-f1-2010-patch-news.html
 
Helios posted on the codemasters forum the following update:

Update: The team have been hard at work and as a result we have now completed all internal testing on the patch.

The patch is now in submission with Microsoft and Sony for all 3 platforms, and once this process has been successfully completed the patch will be released, ready for you to download. Keep an eye out on the forums, facebook, and twitter, as we’ll let you know as soon as it’s ready to download.
 
Hi all!
I borrow the thread a bit.
How is it that there are many who are quite sick time that is impossible to beat?

is there any bug or cheat all the noobs who can not run like everyone else?
I mean WR time 0:27:00 and all other top 10 have 1:17:00, I have seen this in several courses...

Regard
Turbo
 
Full patch notes will be posted once the patch has passed the submission process, things could still have to be changed based on feedback from MS & Sony.
__________________
Ian 'Helios' Webster
Community Manager

This was posted on the official board, lets hope they don't want any changes.
 
Helios posted on the codemasters forum the following update:

Please don't shout NOOB/ or anything else at me. This is just a question

How long do these submissions take for all formats if they don't request any changes and what would the example of changes that MICROSOFT and PLAYSTATION ask for.

I have played this for 231 hours in total since release date 9PROBABLT SMALL TIME COMPARED TO SOME OF YOU GUYS OUT THERE) so just wanna know do WE have to suffer the bugs of the bugs with requests from money makers for changes who probably don't even give a toss or will they just release the thing

No i am not 13 i am 32 i understand we must wait but lord help us all. We have waited and all seen the potential of this great game:cool:

Cheers
 
  • kobayashi4TW

Please don't shout NOOB/ or anything else at me. This is just a question

How long do these submissions take for all formats if they don't request any changes and what would the example of changes that MICROSOFT and PLAYSTATION ask for.

I have played this for 231 hours in total since release date 9PROBABLT SMALL TIME COMPARED TO SOME OF YOU GUYS OUT THERE) so just wanna know do WE have to suffer the bugs of the bugs with requests from money makers for changes who probably don't even give a toss or will they just release the thing

No i am not 13 i am 32 i understand we must wait but lord help us all. We have waited and all seen the potential of this great game:cool:

Cheers

Microsoft or Sony do not give a rats behind about the patch and what it does to the game. All they really care about is how the file works their online systems and how big it might actually be and will it cause headaches for users of the xbox or ps3 to download the patch through the console.
 
Oh Guys I have this Straight from Codemasters Forums where there ar as many pissed of players there as there are here about this problem so it is great news that I bring to you

21-10-2010, 11:24 AM #63 (permalink)
QUOTE=Helios;6648028]Quick update:

We are still in testing but I just wanted to let you all know that the upcoming patch on PC will be implementing new anti-hacking measures to combat the issues some of you have reported regarding the current use of cheats and hacks.[/QUOTE]

hope this brings a smile to your faces the only down side is will they ban all modified game content or just the core game files
 
hope this brings a smile to your faces the only down side is will they ban all modified game content or just the core game files

I could live without the mods, the only exception would be an all track lighting mod. Maybe they did some slight work to the tracks! Since they posted this in the patch news section. This list is not exhaustive of the issues being addressed in the patch but a snap shot of the key improvements. Please keep your feedback coming though as it is invaluable both for the work on the patch and for the design of F1 2011.
 
We are still in testing but I just wanted to let you all know that the upcoming patch on PC will be implementing new anti-hacking measures to combat the issues some of you have reported regarding the current use of cheats and hacks.


I hope they are not referring to FOV mods, lighting mods, etc.

Tyre mods and actual physics mods I understand.... sort-of

IMHO the game physics are good, I like the no assist feel of the game and hopefully with tyre wear they improve on the original tyre delegation.
 
I have had no previous experience of downloading pactches so I just want to know how will we download it?
Will it be like some mod that we have to download of the codemasters website or is there something else to it?

Could someone please explain.
 
I have had no previous experience of downloading pactches so I just want to know how will we download it?
Will it be like some mod that we have to download of the codemasters website or is there something else to it?

Could someone please explain.

If u are running the game through steam it should just start patching when u first load the game up mate. If not then you will probably have to get it from codies site or places like fileplanet/front
 

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