F1 2012 Patch #8

  • Thread starter Deleted member 90535
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F1 2012 The Game (Codemasters)
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Deleted member 90535

  • Deleted member 90535

F1 2012 – PC Patch #8 News



Today sees patch #8 available on Steam for PC versions of F1 2012.

This update addresses the following issues:
  • Added an option to turn the Parc Ferme rules on or off in online Custom Race, Co-Op and LAN games. This option can be found within the Simulation Settings and defaults to on. Setting this to off will allow players to set up their cars in Qualifying sessions and will also allow players who join in progress during qualifying to edit their car setup before the race.
  • Fixed an exploit in One Shot Qualifying where users could post impossibly quick lap times.
We’re continuing to investigate the issue of saves being shown as corrupt after being restored from the cloud. For now our advice would be to always choose to keep your local save if there is a mismatch.

The Error 41 issues that some users have been seeing broadly cover three issues.

Users with insufficient memory on their graphics cards. In this case we believe that running the game in safe mode should allow the game to be booted. From there the player should be able to change their graphics settings until they find some that work for their card and they’re happy with.

To launch in Safe Mode:In the Steam library right click F1 2012.

Click Properties.
Click SET LAUNCH OPTIONS.
Type –safemode.
Click OK.

This will reduce the resolution to 800x600 and force all settings to Ultra Low or Low with MSAA off.

Users with old graphics card drivers, in particular for on board graphics chips. Unfortunately we cannot offer any help other than to advise getting the latest drivers for your hardware. This might involve replacing the laptop manufacturer’s driver with the chipset manufacturer’s driver.
Users with dual graphics card laptops. We can’t fix this issue directly but there should be some settings on your laptop which allow you to run the game on the specific gaming graphics card. It is also possible that you will also encounter the low memory issue above.

The fixes listed above and those specific to the Xbox 360 and PS3 versions of the game are also being tested and verified on those platforms. As these versions require additional submission and authorisation from both Microsoft and Sony the release date for these will follow a little later than the PC version.



We are working on other issues you have reported via the forums, Facebook and Twitter and are working to fix them as quickly as possible. In the meantime, please note that we are still collecting feedback via our Technical Assistance forums and do encourage you to post your issues there being sure to include as much information as possible.

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Current game version: 1.2.7.0
const char * version = "Master Universal.829860 17/10/2012 15:27 "; unsigned int versionNumber = 829860;
 
  • Deleted member 90535

Thanks Mateusz.

I'll add the details to the patch summary sticky :)

I have made the last paragraph of you post BOLD, in the hope of less questions about "what version number are the Patch 8 files?"

Just be sure to add it to the sticky too :)
 
On a sidenote, patch 8 seems to have fixed the engine wear in career for me. I loaded up the game after installing, and, in the China garage, in FP3, engine 1 now shows 96% wear instead of the dreaded 100%.
 
Gnu UK, when do you think the patch will arri.... NVM :p

Yeah, this has been bugging me, I've been late / magically booted after starting a qualifying round, I want to come back, 14 mins ticking, but I can't do actual qualifying nor use my own setup.


No Yeongam astroturf modification? I'm sad!
 
Gnu UK, when do you think the patch will arri.... NVM :p

Yeah, this has been bugging me, I've been late / magically booted after starting a qualifying round, I want to come back, 14 mins ticking, but I can't do actual qualifying nor use my own setup.


No Yeongam astroturf modification? I'm sad!

Apparently it's not necessary because in Patch #9, a piece of astroturf will be attached to Lewis' car by default :p
 
OK am I the only person experiencing far too aggressive AI since patch 8? Did a Monaco Quick race last night, and compared to my career race, which was with patch 7, it was impossible to finish the race as the AI seemed to keep trying to drive right through me, causing me to spin multiple times and get numerous penalties.

Anyone else notice the overly aggressive AI?
 
Is anyone else having FFB problems on second long straight at abu dhabi? It is acting like it did in the demo . Also getting flickering wall textures all over the track. I am running PC patch 8 ,G25,
Radeon IceQ-Turbo 7950.Only happens in Quick Race I already verified game casche with steam.
 

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