• Goodbye Dan Gurney, and thanks for the memories...
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Follow RaceDepartment also on Twitter, Facebook, Instagram, Twitch, Steam and / or YouTube.

Patch 1.4.9 released

Discussion in 'Automobilista' started by Martin Fiala, Nov 25, 2017.

  1. Martin Fiala

    Martin Fiala
    Oh no! It's him again! Premium

    Messages:
    2,182
    Ratings:
    +2,193
    https://forum.reizastudios.com/threads/automobilista-v1-4-9-released.2794/#post-30595

    Automobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more!

    Below is the Changelog for v1.4.81 -> v1.4.9:

    NEW CONTENT
    • Added Metalmoro AJR Prototype series

    GENERAL
    • Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
    • Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
    • Fixed a bug that would cause timing issues on first lap of rolling start
    • Added skip race button to championships events where a DLC track is not owned
    • Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)
    • Removed race percentage as a race length type option, added a Distance option
    • Added protection so that FFB isnĀ“t run when in the options screen
    • Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session
    • Removed race percentage time scale option
    • Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player
    • Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled

    UI & HUD
    • Revamped native HUD & TV overlay system
    • Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!)
    • DynHUD is now disabled by default (can be enabled back in AMS Config)
    • Replaced UI font
    • Fixed loading screen text sizing at different resolutions
    • Updated championship mode UI
    • Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes)
    • Combined Online Chat & Timing Monitor screens
    • Fixed last car disappearing on timing screen when a player is removed before starting a race

    AUDIO

    • Added new interior and exterior curb samples (currently only in Formula V10)
    • Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds)
    • Fixed external shift sound sometimes producing artifacts when vehicle is far away
    • Slightly refactored external audio filter (should sound nicer when approaching / leaving camera)
    • Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file)
    • Reverb level in surround mode can be adjusted per speaker from PLR file
    • Ambient sounds have been refactored, they are now in mp3 format and can be unique per track
    • Added new track announcer voice sound effects
    • Crowds now have two levels, excited and normal (more to come later)
    • Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle)
    • Disabled pitSounds and Ambient sounds for Audio PostFX on low setting
    • Announcer and crowd sounds are not played in test day / time trial
    • All vehicle sounds should now be in center / not panned to side regardles of audio output configuration, if wav files don't have any pan in them
    • Fixed spotter spotting other vehicles when private qualifying is active (needs more testing)
    • Fixed bumpstop sound being triggered too often over curbs causing some clicks
    • Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them
    • Reverb is muted when switching cameras
    • Ambient sound volume/pan is randomized slightly when switching external cameras

    AI
    • Adjusted AI so that its less affected when driving side by side or when a drive quickly approaches from behind
    • Minor fix to reduce AI pulling to the inside when quite far behind other cars and approaching corners
    • Toned down AI "Sudden Move" scalar in all cars
    • Reduced AI aggression in all formula cars

    CONTENT FIXES & UPDATES
    • Corrected DRS zone ends at Spielberg, Hockenheim, Kansai (preventing AI from flapping wing open/closed in post DRS braking zones)
    • Added 2 new clear / slightly clouded sky sets
    • Minor LOD adjustments to F-Vintage, F-Vee
    • Increased P2P power in StockV8, Montana
    • Spielberg: Complete track revamp to 2017 version & updated graphics
    • Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages
    • Velopark: Fixed object popping in back straight
    • Adelaide: Fixed Supertruck Ramp Material sound
    • F-Vee: Updated external sounds
    • F-Dirt: Updated external sounds
    • SuperTruck: Reduced AI aggression
    • Ultima: Added LSD to road cars
    • Super V8: Adjusted AI fuel estimating
    • F-V12: minor tire adjustments
    • F-Classic: minor tire adjustments
    • F-Vintage: Minor AI tweak
    • F-Ultimate: Minor AI tweak
    • Mini: Fixed max number of opponents to 23
    • Metalmoro MR18: Adjusted fuel estimates
    • F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size, material mapping, overexposure, distortion
    • TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs
     
    • Like Like x 4
  2. dreamer al

    dreamer al

    Messages:
    119
    Ratings:
    +44
    A great upgrade overall. However a few mods no longer work, ie.

    Indycar2016
    F_Classic1988
    F_Classic1991

    I guess I can live without them. A pity though.
     
    • Agree Agree x 1
  3. Martin Fiala

    Martin Fiala
    Oh no! It's him again! Premium

    Messages:
    2,182
    Ratings:
    +2,193
    I'm really happy about the fact the layout of the elements of the new native HUD is fully customizable, even if by hand editing a file. Might actually use it instead of evoHUD.
     
    • Like Like x 1
  4. Gavkiwi

    Gavkiwi

    Messages:
    8
    Ratings:
    +6
    FOUND A FIX !!!

    you have to modify 2 lines in the .veh file

    this pertains to the F_Classic1988 Mod


    upgrades line needs to be updated to this:
    Upgrades="F_Classic_upgrades.ini"

    &

    classes line needs to be updated to this:
    Classes="FC_1988"


    you have to do it to every driver though, a little tedious, but worth it
     
    Last edited: Nov 26, 2017
    • Beer Beer x 1
  5. dreamer al

    dreamer al

    Messages:
    119
    Ratings:
    +44
    Thanks for assistance. But it did not work for me. Plus I could not find "Classes" line. Hopefully modder will upgrade for us/me :)