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Cars Opel Manta S1 1.0a

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@eboo I found that the car is quiet a bit more twitchy than I remember from the beta version you sent me some time ago - maybe its down to the collider which is set too lower currently (the ground scrape sound sample plays while driving through corners on normal bumpy race tracks. Screenshot is from CM Showroom)
 
@eboo

Code:
INIReader: content/cars/zs_opel_manta/data/suspensions.ini > ERROR: MULTIPLE KEY FOUND IN FILE content/cars/zs_opel_manta/data/suspensions.ini [AXLE] TORQUE_REACTION STILL USING OLD VALUE: -0.5
INIReader: content/cars/zs_opel_manta/data/suspensions.ini > ERROR: MULTIPLE KEY FOUND IN FILE content/cars/zs_opel_manta/data/suspensions.ini [AXLE] ATTACH_REL_POS STILL USING OLD VALUE: 0.68
INIReader: content/cars/zs_opel_manta/data/suspensions.ini > ERROR: MULTIPLE KEY FOUND IN FILE content/cars/zs_opel_manta/data/suspensions.ini [AXLE] LEAF_SPRING_LAT_K STILL USING OLD VALUE: 0

had this in my errors.txt
 
Thanks for making the Manta. It is really good fun, but feels more like it's on cartoon gravel.

Why is it so slidey? Floor it in 4th gear with warm/green tyres, add a little steering lock and it goes into an instant slide. It is very catchable and fun, but doesn't feel 'real'. Should it have more front and rear grip?

Never driven a Manta, but I have owned a few powerful rear drive cars in real life and none of them felt like this.

I really enjoy the Kadett that you made. Especially in the middle S1 tune. It's an epic adventure on the Nordschleife.

Cheers,

Ben
 

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