Old RBR modding threads (merged)

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I,ve installed this mod as i wanted something different but the intire HUD is constantly blinking, very annoying. Anyone already tried it with RBRRS 2011? Or is there any other HUD mod around i can try?
Thx for any help guys.
 
I,ve installed this mod as i wanted something different but the intire HUD is constantly blinking, very annoying. Anyone already tried it with RBRRS 2011? Or is there any other HUD mod around i can try?
Thx for any help guys.

Lukasz has a nice one, you can see it in the screenshot for my skin: http://img706.imageshack.us/img706/4282/previewge.jpg
I'd like to use that one too, but can't be bothered to try and find it. So I use this: http://www.geocities.jp/v317mt/



i put the 2 files into rbr file, now it is telling me that the d3d9 files are missing, and i need to reinstall?

any ideas please?

No clue.
Try redownloading, and reextracting. You need the *.dll, and the *.dds file, in the Richard Burns Rally root folder.
 
Downloads: A new file has been added by WorkerBee:

RBR FixUp patch plugin 1.1

FixUp patch (Version 1.1) for RBR 1.02 SSE and RBRDLL v1.3
===================================================

This patch plugin for Richard Burns Rally fixes some known problems in RBR,
removes a few limitations and enhances some dialogs.

I. Sound buffer fix
The internal sound buffer is too small to hold the sound data to be played,
e.g. front end music, service park music, pace note calls etc.
From time to time this buffer is filled with more data than initially
allocated so memory located right after this buffer gets corrupted.
Depending on which object or data is located in the corrupted memory region
more or less strange things may happen, e.g. crashes or freezes.

So, this is where the patch applies. It convinces RBR to use a bigger buffer,
large enough to hold the sound data.

II. RBRDLL pace note editor fix
The pace note editor has some hard-coded values checking the stage number.
So only stages having numbers in the standard RBR range could be edited.
Generally this should be no problem, but as RBRDLL does not handle the
out-of-range stages correctly (Message: Error loading pace notes...) there are
crashes when loading the next stage. Here an internally allocated buffer is
freed twice which may work from time to time but often leads to crashes.
This patch removes that limitation and as a result, the related crashes.

III. Setup slots and setup naming
The original RBR has a limit of 3 setup slots and restricts the name of a
setup to 10 characters.
This patch enhances the number of setup slots to 127 and allows for a setup
name to be 31 characters.
The dialogs to select or save a setup respectively have been enhanced to show
10 setups at once.

IV. Replay lists and replay naming
The original RBR limited the name of a replay to 13 characters.
This patch allows for the replay name to be entered when saving to be 31
characters in length.
The replay list dialog has been enhanced to show 20 replays at once, the name
column is much wider than before.
 
Maybe the question is if RSRBR is compatible with this plugin.
RSRBR runs with a patched version of the original executable.
Depending on which changes were applied FixUp might work or not.
Maybe someone playing with RSRBR can test this and report it here.
 
I've tried the GT Hud and it looks great but I get a real performance hit....I would really like to try the hud done by Lukasz...where can I find it...have googled but no luck
thanks
 
Downloads: A new file has been added by Łukasz Demolin:

[RBR] Microdash Wide

Microdash Wide mod. Changes the default dash to a more compact (and colorful one). Can be placed for example on the dashboard to simulate the real car gauges. Also easily movable around the screen by changing values in the Hud position section in the correct Misc/digidash*.ini. Feel free to experiment and learn.
 
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