Old Australian Circuits Group (OACG)

Old Australian Circuits Group (OACG)

This thread is to propose a collaborative effort to produce some more old Australian circuits. The idea is anyone interested, be they Australian or otherwise, can get onboard and help with creating an old Australian circuit. By now most of us are well aware that it takes quite a while to produce a good rendition of a circuit, so by pooling talents and dividing workloads we might be able to produce higher quality circuits and more quickly.

Tasks could be divided into circuit layout, terrain, textures, trackside objects, gathering reference material, etc.

Some people have experience with the major programs like photoshop and 3D studio Max, others are quite new track making and are just getting into BTB but are full of new ideas and enthusiasm. Some participants might live much closer to the old circuits or roads and be able to provide material and real-world experience.

Obviously this has a chance of turning out badly with people getting in a huff and withdrawing their work from projects, but hopefully a common interest in the circuits could keep people together and working happily. Users can be as involved as they wish, or merely model a building or two if they choose. There should be no obligation to continue with a project if you lose the inclination, but it would be nice if you could allow others to continue your work.

and here is a link for some inspiration : http://tasman-series.com/misc/lostcircuits/lostcircuits.asp

http://rfactorcentral.com/list.cfm?cat=Tracks&region=Oceania has a list of currently available rFactor circuits from the Oceania region though most are more modern versions.

So, if anyone is interested (you don't need to be Australian), post a reply and perhaps name an Australian circuit that you would like to see in rFactor/Simbin titles.

I'll start the bidding with Lobethal 1937-48 :smile: It would be a lot of work and that's why I wouldn't want to do it on my own. And I don't live anywhere near Lobethal.
more info: http://tasman-series.com/misc/lostcircuits/lobethal/lobethal.asp

Cheers,
woochoo
 
Thanks Lee. Yeah there wasn't a lot out there back then although when the racing was on there were thousands of people lining the track. I hope to add them in an update at some point :).

BTW there is a way to get onto the railway track ;).
 
I know they're not wearing 1950's clothes but the folks in the background have the most subdued & least overly vibrant clothes Ive found for 2D people...
The Kero DMR Marker Lantern I made & also have in an Xpack...
Also, those hay bails are S/Objects- VERY handy!
If you'd like to use anything in that pic' let me know & I can upload them for you... ;)
 
Last edited:
BTW guys, I finished 'upgrading' DMz's Mt Arrowsmith...
Now with a pair of pits & a 10car grid as well as upgraded textures by legendsatlunch then check these links out...

http://www.nogripracing.com/details.php?filenr=39234

http://www.rfactorcentral.com/detail.cfm?ID=Mt Arrowsmith

The Read Me says it all, but looks nowhere near as pretty... :D

///////////////Mt Arrowsmith v2.0 READ ME\\\\\\\\\\\\\\
---------------------Built by Dmz----------------------
{{{{{{{{{{{{{{{{{{{Tweaked by BLeeK}}}}}}}}}}}}}}}}}}}}}
<<<<<<<<Textures retouched by legendsatlunch>>>>>>>>>>>>
[[====================================================]]
[[Special thanks go to Dmz for letting me do this ]]
[[to his track & for helping this noob get started ]]
[[Even greater thanks go to legendsatlunch for ]]
[[teaching me everything I still don't know, ]]
[[repeatedly! And for retouching the textures... ;) ]]
[[Thanks also to all those out there in the building ]]
[[community, there's just too many awesome folks to ]]
[[remember & list everyone... ]]
[[Thanks too to any & everyone thats ever made an ]]
[[Xpack & shared it, us noobs would have nothing ]]
[[but fluro green & boring grey grass & track if not ]]
[[for your work. ]]
[[Lastly, HUGE thanks to Piddy & ISI for the tool ]]
[[& the game, if not for BTB & rF this clunky ]]
[[handed plant opporater would be locked up for ]]
[[hooning cars on real roads, again. ]]
[[Piddy made it that simple even this idiot can do it!]]
[[So why not give it a go yourself? ]]
[[Please come back Piddy, we miss you! ]]
[[====================================================]]

Get the HAT files from here to save first time loading
time & BE PATIENT!
http://www.mediafire.com/download/8awv2h0ilk51t20/MtArrowsmith_v2.0_HAT_files.rar
Still didn't work?
Sorry :(
Try the original, it comes with a low rez patch....
V1.1Track- http://www.mediafire.com/?ky2druiyb3j0a5i
V1.1HAT Pack- http://www.mediafire.com/?ercxesfeu7t9jku

Why wouldya 'n' how didya?

One night while drinking with some friends after
having kicked their arses all over Gran Tourismo
I was lamenting how all the tracks were too short
& how I wished I could build a few Aussie classic
tracks for gaming when a friend said,
"Why not try rFactor, there's a program to build
tracks for it."(Thanks for the addiction Juzziee!)
At the time I'd only owned my first PC ever for
less than a few months.
After first purchasing rFactor I of course started
downloading a bunch of Aussie tracks.
The first 2 were places I had frequented when
younger, Oran Park & Catalina Park.
The 3rd was a closed road used in the Targa Tasmania
I'd read about but never seen for myself,
Mt Arrowsmith v1.1 by Dmz.

As I had (& still do) ambitious plans to build an
84km/52mile track called Bungonia I of course sent
the builder a message requesting advice & maybe help.
Dmz was the first to take me under his hairy wing,
along with at a slightly later date legendsatlunch,
& sent me a couple of his projects to look over for
'insperation'.

Mt Arrowsmith V2.0 came about due to my love for the
track itself & the need, I felt, for it to have a
working pits & grid for more than solo runs.
Oh, & a quicker AIW... ;)
First off I made, by hand in BTB a new AIW but was
then getting penalties due to the pits being part
of the grid area.
As there was very little room there & not wishing
to shorten the actual lap I decided to try &
extend the road.
At first I tried adding short road sections to each
end, but this failed, I believe, due to the overall
length combined with the 'out-of-order' sequence in
which rF was reading the track.
Having accrued some 'theories' of my own & long tracks
I finally bit the bullet not long back & started
some drastic surgurey.

First off I copied the track twice, then deleted
the original road.(A 'NOooo....' moment!)
THEN I deleted opposite ends of roughly half the track
from the copies.
Then I finally 'stretched out' the first & last node
to give room to build a new pit & grid at each end.
Of course I added a couple of more nodes into the new
section so it wasn't a boring straight section looking
out into space! :v
Next was the most painstaking bit & what has kept me
from a few of my own projects the last few months,
stitching the new roads back to the old terrain as
I wanted to keep the track as close to what Dmz
originally made.
5meter or less panels for 47+km's, Im still having
nightmares about it! :v

Anyway, thats the basics of what I did.
The first 'pits' is a bit tight but it fits 10cars
& is only a small roadside station, like many in Tasmania,
before getting to the top where there's a road house.
Admittedly this track doesn't really represent the
real road as it really is but it's a HUGE blast to drive &
I feel much more user friendly for 'casual' drives/gaming.

Thank you Dmz for letting me do this to your track,
it's meant a LOT to me & I hope I've done it justice.

Now piss off & go for a squirt, it's a long bent track!
(Just be patient with the load times...)

BLeeK(ii)
12-10-13
 
LOBETHAL 1937-'39 - reference post / redirect

I've decided I'm not going to have time to do any major work on Lobethal '37-39 in the near future, so I'm going to open the project up to other modders if they want to join in.

It is now based in 3ds Max (no longer BTB, but thanks Piddy :thumbsup:), and for rFactor2 (initially at least)

Here is a vid from rF1:
(the circuit isn't publicly available for rF1)

Here is a link to the ISI forums thread which will be the communication base for the project, if it attracts any interest:
http://isiforums.net/f/showthread.php/21030-Lobethal-Australia-1937-39-possible-WIP-expressions-of-interest

Hopefully one, two, or a few people will be keen to help out
Cheers!
 
@Lee Knight

I've read back through this thread and now that I have BTB, I think I might take on trying to reproduce the Kalamunda TT circuit. I'm wary of taking on too many projects at once, but it's on my mind.

Just as an aside to that, Landgate has released an aerial photograph mosaic of the Perth metro area as it was in 1965. Extremely good resource and very interesting!

http://mapsengine.google.com/gallery/mapviewer?id=zkHU3l6hb1io.kNXqYfjXakaI&hl=en-GB

You can see Caversham in its racetrack form, and the streets of Kalamunda before roundabouts and road reprofiling. Check it out anyone reading!
 

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