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offline championship?

Discussion in 'rFactor 2' started by mamurro, Nov 5, 2015.

  1. can anyone make an application to create a offline championship? please !!
     
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  2. I'm fairly new to RF2, but I have set up LogAnalyzer and does it good job.
     
  3. jimortality

    jimortality
    Premium Member

    Is there anything similar to this I could use on a tablet? I don't want to keep tabbing out of the game to look at the stats.
     
  4. Log Analyzer includes a small web server, so you can view the stats from any browser.
     
  5. jimortality

    jimortality
    Premium Member

    I tried by typing the web address in my tablet but then I realise, I need the command screen to be running for it to open but I won't be able to get the command screen on my tablet as you need to link the rf2 path which obviously can't on the tablet.
     
  6. William Wester

    William Wester
    Premium Member

    No sure what your explaining but if you want access to Log Analyzer on another PC/tablet (same network as the server), you need to change the web servers IP - it defaults to locahost/127.0.0.1.
    I'm not sure if there is a config file to make this change but I just used the executable web2py.exe. After this change you can access Log Analyzer from any browser on the same network as the Log Analyzer web server. If using a firewall on the server PC, you would need an exception - Web2py.exe will prompt to make this for you (private netw. only).

    upload_2015-12-31_17-32-4.png
     
  7. jimortality

    jimortality
    Premium Member

    Thank you so much guys! I can now check the results viewer on my tablet so need to keep tabbing out of the game Happy New Year :)
     
  8. I have a problem with this app, because many mods have too many or too little ai drivers i cannot make a championship as the game creates different ai names everytime.. is there a solution for this ?
     
  9. I don't think there's an easy way to accomplish this. I do an offline, solo series and couldn't find an easy way. I used the Tuning menu to create AI drivers with names I gave them. Here are more details. I chose one car from the mod as a "master" and in tuning created a directory based on that car. I then created 21 skins based on that master for the AI cars and moved them to that directory. Then in Tuning, you can cycle through the skins and create a new driver for each. You can give each driver a name you choose. You can also edit the AI data for each driver. You then end up with a folder for each driver you created. I also created my own car and added it here, too The next step was to create a RaceEvent, include all the tracks and plugins and add ONLY the the original car and driver from the mod that I used. That means the RaceEvent will have only one car and driver. Now, when I load the RaceEvent, I go into the Session Settings and tell it I want 22 AI drivers. It will then use all of the drivers I created in the Tuning menu and give me a field of 22AI cars plus myself. It includes the "master" in the group, but I can use the Boot button in the Standings menu to eliminate him. It's a little clunky but it was better than editing the mas files directly and possibly having all of them blown away when the mod was updated.
     
  10. theron smith

    theron smith
    Premium Member

    where is all of this what file
     
  11. theron smith

    theron smith
    Premium Member

     
  12. theron smith

    theron smith
    Premium Member

    where is all this located is it in a file