Oculus Rift DK2, impressions after a few days of playing

TL;DR version:
It’s bleeping awesome! But not without its share of issues, if you’re not computer savvy you might want to wait for the consumer version.

So, I’ve spent several hours every evening the last few days playing around with the Oculus Rift DK2 mostly doing racing sims and thought I’d share my experience with y’all here.

First impressions:

The first thing I did, after installing it all and reading up a bit online on how this gadget works as it didn’t come with a “Getting Started” guide (or any other documentation for that matter), was to test a couple of those purpose built demos that are found on the Rift forums. Specifically these two;

https://www.youtube.com/watch?v=PKoSALEaV28

The rollercoaster ride was my first trip (pun intended :p), I was instantly impressed with the sense of depth but having watched the video on YouTube upfront I didn’t really get that WOW effect that others seem to get (you should have been there when my spouse tested it the first time though, completely without expectations she kept laughing and screaming, she was really impressed with it!).

Jumping into Tuscany I found the experience slightly nauseating, I reckon this is because you are stationary IRL while moving around ingame, which can make your brain think there’s actually something wrong going on. But more importantly I was a bit disappointed with this demo!
While the world indeed had the feel of depth, every object felt… well not fully 3D. I experience the same with 3D in theatres, where you sense depth in the picture but the people and objects does not look fully 3 dimensional. So I was disappointed as mentioned, but that did not last long.

Next I booted up Assetto Corsa, slight understatement there as it took me a while to get there, but I’ll touch on why a little later. I picked the Lotus 98T and Spa, hit Start and after a few seconds loading my brain melted. I was IN THE BLEEPING CAR! I mean, I just as well could have been, I could stretch and lean to check out the suspension, the ground, the wheels, everything felt fully 3D, I think I spent a good 10-12 minutes just looking around at this stage, the buttons on the dash, WOW! I’ve read statements like these before, I’ve seen the videos on YouTube, but none of those could convey the immense immersion you feel when you actually get to try it on yourself!

So I took the car for a spin, first impressions where great, I KNEW where I had the car, I hit apexes like nothing, I was slow, mainly due to this being such a new experience overall I think, but I thought to myself that if I put in some practice I would start beating my P.Bs. But I jumped on to test other games, next on the list was iRacing, then pCars, then LFS and finally R3E. I’ll get into details about my experiences with all of them below, I think this has to do it for first impressions.


The sims, the experience, some of the issues I encountered and some tips:


A quick explanation on the two “Display Modes” that the Rift can be used in;
- Direct HMD Access Mode, which means that Windows does not see the Rift as another monitor, but apps with specific support for this mode can still activate and use it. This is the preferred way to run as it yields the best results.
- Extended Desktop, which means your Rift is just like any other monitor, you set it up to extend your desktop and you can drag programs back and forth between them, problem is that the desktop is not set up for 3D use so unless you run a Rift specific app you will have a hard time seeing anything in the Rift.

First problem I ran into with AC, which requires you to run Extended Mode, was the fact that the menus are not compatible with the DK2 yet, so you need to find some other way of navigating the menu until you are seated in the car. I read some guide about running the launcher windowed etc., but luckily @GamerMuscle had just released a video on how to use Open Source Broadcaster to navigate AC, so I followed his guide to (some) success;

https://www.youtube.com/watch?v=VNd0aUx4DVs

Some success, because while it worked fine (and his guide was flawless), I got some weird issue where the leftmost part of the image in OBS was garbled, as if the first vertical row of pixels repeated itself over and over for 1/6th of the monitor width or so, THEN the picture was fine until it chopped off the last 1/6th on the right side, hard to explain but I haven’t caught a pic of it yet ><
Even worse was the fact that the mouse pointer was off by equally much, so hitting menu choices was a proper PITA! I went into mouse settings and put on “Show location of pointer when I press the CTRL key” and hit Ctrl over and over to see where my mouse where actually located;

mouse_options_111614_094247_PM.jpg


Now I suspect that this might be due to the fact that my main monitor is running a different aspect ratio (21:9), I’ve since then changed it so that when I run the Rift in Extended Mode I lower the resolution on my monitor to 1920x1080 to match the Rift, has been working fine since then at least.

Next issue appears, I’m wearing glasses and while the Rift can be used while wearing glasses it also introduces another layer of problems. For the optics in the Rift to work properly, they need to be positioned correctly in front of your eyes, move them too far in any direction and you’ll lose focus. Well, the same goes for your glasses, so when you’re trying to adjust the Rifts position you might end up with your glasses a bit out of focus, and vice versa ><
It’s perfectly doable to get running, but at times I sat and mucked about with the headset for a good 2-5 minutes before I felt I’d found a good position on both. This will ofc differ greatly between differently shaped glasses etc so your mileage may vary.

Also related to glasses, but even when running without, is the fact that the optics would usually fog up when I just put it on, partly attributed to the fact that I’ve got a broad nose and breathing out made hot air hit the plastic cover of the Rift and sent it back up straight to the lenses! It’d usually stop happening after a few minutes of use when the lenses had heated up a little bit, but sometimes I had to stop and wipe it off cos I could not see on one or both eyes. I hope they find a bit better design for the consumer version, because driving the first few laps with just breathing through the mouth is a PITA (and it probably sounds like I’m watching porn to family members who might still be awake :p).

Queue the next issue, while jumping back and forth between the two display modes I would sometimes be stuck with some weird graphical error on my monitor (horizontal lines and overall purple hue);

IMAG2745.jpg


It was a proper weird problem and I’m not sure exactly what caused or fixed it, I tried several things and it has stopped happening the last two days, it was really weird when it happened though because it would persist even in POST/BIOS, which means it was not driver related, the Rift must have put my GFX card in some weird state or whatever.

Now I didn’t only test with AC as mentioned.

Life for Speed was on the menu, and the Rift implementation certainly is great here! The game requires extended mode, but once you start the game in VR mode you can navigate the menu from within the Rift, very well done by the LFS devs here! Furthermore the implementation when on track is also pretty much perfect, great headtracking and the game looks really good in full 3D! I did encounter a problem with LFS and that was the complete lack of FFB in my wheel, turned out to be that LFS can only serve one of the two first controllers it sees with FFB and in my case my shifter was first, some unknown device second (I suspect some virtual joystick driver for headtracking) and my wheel third, so when I unplugged my shifter I got FFB again. I don’t think the dirt tracks in LFS can get mucg more fun than what it is with the Rift!

Project C.A.R.S. was next up, also run in extended more I had similar issues here with the screen being skewed as mentioned above with AC, but when on track things worked nicely. I must say that being the game that looks absolutely the best when driving on a monitor, I was a bit surprised to see that I actually preferred how both AC and LFS looks when running on the Rift, but that being said I haven’t tweaked the graphics settings on pCars much so there’s probably room for improvement.

RaceRoomRacing Experience was a mixed bag, graphically it looked the worse of the lot to me, and while they have made parts of the UI supported in the Rift (like the big Drive button and the surrounding options when on track), I had issues with actually hitting the buttons as the function of clicking didn’t align with the visuals (similarly to above issues, but this time from inside the Rift!).

Lastly there’s iRacing, which is the only of these games to run in Direct Mode. This is a taste of how Oculus Rift implementation should be done in the future, when I loaded a car and track the game threw this popup at me;

oculus iracing.PNG


And that’s all there’s to hit, answer Yes and you’re ingame on the Rift, dead simple! iRacings menus have been tweaked to work with the Rift so it’s fully possible to navigate the menu without taking the headset off, but it might be challenging to read some of the text at times due to the “low” resolution of the Rift screen. Overall though I must say that driving in iRacing with the Rift was an immense experience. Graphically speaking it’s quite neck and neck between AC, iRacing and even LFS, mostly due to the resolution I guess, but if I have to pick a winner it would be iRacing, that is until I tried doing an official race with the Rift…. :p
Having practiced a fair few laps running the RUF C-Spec on Road Atlanta on Friday and Saturday, I felt comfortable and consistent enough so I decided to have a go at an official race on Sunday. Problem was that from being stable on a capped 75 FPS during practice, I was on the grid seeing 45-50 FPS, and running ANYTHING below 75FPS makes headtracking extremely jittery! So it made it really difficult to drive the first few laps, until I spun out and crashed, which gave me time to lower the settings and regain some FPS, but which in turn made the graphics look quite horrible.
And by horrible I don’t mean “boring looking trees, 2D crowd, blocky cars”, I mean a garbled pixelated mess that made it hard to judge if there was two cars in front of me or if it was just a sign, or whatever.
After having repaired and lowered my settings I went back on track, and not only did the lowered settings make it hard to see, but I felt so insecure because of the jitter (which was still present though better/less now) so I found myself crawling around the track for the first two laps and made a couple of people pissed for being so slow :p
Overall though, I have been LOVING the DK2 on iRacing, for offline practice at least.


So, after rambling on about everything related to each sim and so on, I thought I’d sum up the good and bad things about the Rift, things that hold true for every sim I’ve tested so far;

The good:

- Insane immersion, I’ve tested triple screens and it does not come close to this level of immersion.

- Immense presence, not only do you feel more like you are inside a car, you feel much more like you are in control of a car. Positioning the car on track is much easier, down to mere centimeters*.

- Feeling of loss of grip is instant, I was correcting slides on the RUF C-Spec that I have never ever before been able to, just because I could react much earlier to them.**

- Rather cheap solution compared to triple monitors

The bad:

- Not a finished product yet, both hardware wise and software, tinkering needed.

- You are fully cut off from everything not the game, even checking what time it is means taking the headset off, chatting ingame is difficult.

- At this point in time, glasses is a slight issue, hopefully future versions are better

- Resolution and performance (on my system) too poor for competitive racing as of now

* An example of this from iRacing in the C-Spec on Road Atlanta, was coming down the long straight downhill towards the chicane just before the pit entrance, just as I got on the brakes I thought to myself “S**T I’ve got the right wheels on the curbing I’m gonna loose it” and instantly counter steered and let off the brake BEFORE I had noticed the car sliding, resulting in just a slight twitch from the car, correction and then on the brakes again and made the corner without any drama. I went to check the replay, I was on the curb with about 5-10 cm, which I KNOW I would not have reacted to in time if I was racing on my monitor.

** There is something about running with the Rift that makes it so natural to feel the loss of grip and how much to counter steer etc. I think it’s down to the fact that you are fully immersed with head tracking and positional tracking, hard to explain but you really get the feeling of what direction the car is moving in. This is why you can freely look around while driving without completely losing track of direction like I often found I will do if I try the same running TrackIR/FacetrackNoIR.

Final Thoughts:

Long post is long… Sorry for that :)

But finally, to me it is no longer a question of “if 3D is the way to go”, the question for me now is rather “how”. I would love to compare the Rift to running either a huuuuge screen (perhaps even curved) with proper active shutter 3D and low input lag, aka SuperFOV, like this but with 3D and back projection:

https://www.youtube.com/watch?v=Ev7cFzgpJ7s

…or triple screens running the same 3D solution. Right now I think those won’t be able to beat a VR headset in terms of immersion, but I hope I get the chance to find out before the release of a consumer version of the Rift.
Should you buy one? Hell if I know, I’m having a blast with mine despite the hurdles and issues, and I dread the day I’ll have to go back to racing on my regular monitor…. :p
So as I mentioned at the start, if you're not computer savvy you might want to hold out for now.
 
Yeah it's working, I can move my head and look into the cockpit and everything, but the origin point is off 30 degrees in all 3 DOF, X, Y and Z... it wasn't to start with though!
 
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no, CTRL-space puts the position 30 deg out x, y and z... like an old batman fight scene (the series from the 70's)

zap.jpg


looks like the origin is screwed in AC, but it wasn't to start with....I'm going to recreate my AC folder in My Docs tonight and see if that helps
 
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Be aware that it depends on direction you are facing when you reset. I can actually make fine adjustments to my seating and view by using this method. Also, it may be helpful to restart the Oculus VR software or re-install it. I had to do that a couple of times when I started out with various settings/changes.
 
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started up today and all is well... all working as expected.

F*@K ME!

That is all!

I can't wait for AC to have navigable menus and full Rift integration.

My mind is completely altered on OR.... I'm sold.

The pixels are almost the same size (to my view point) as the 84" sceen I have... BUT the 3D makes such a difference.

I have to setup the PJ for 3D now and compare fairly but right now... my evening is set to drive the hell out of AC... may launch LFS too to see what a proper menu system looks like though.

so to reiterate.... F*@K ME!!!!!!

It is a complete sensational experience... the Fanatec gear for control, the rift for the visuals, the BK2 with Simvibe under my seat for the bumps and vibes, the GS-105 for the G-force.... woweeee
 
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LOL - I totally get that response!:) It is awesome. BTW, if you have RBR - that works quite well too.

I think I may try the DK2 diffuser mod to reduce the screen-door-effect a bit. I read that it makes test easier to read by blending the pixels together a bit. You can apply a matte screen protector on the DK2 display.

I'll report back once I have tested it.
 
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Well, seeing as this thread is titled "Oculus Rift DK2, impressions after a few days of playing"... I'm going to chime in with my impression after 24 hours.

LFS is awesome and just about 100% Rift compatible... every other sim IS NOT.

AC is great once you are driving, but everything else currently sucks and it is really not useable in the menus or in any kind of MP race or free practice/hotlap or if you want to use any of the apps on the right hand side... no... it really sucks big time.

pCARS is not useable and has a funny quirk on seating position but as long as you are a contortionist when the game starts you can get in to a position that is drivable and it looks OK, but not great....

I tried TriDef for rFactor 2 and whilst just about useable, I lost the will to play it with such terrible convergence outside the center 2mm of vision

I bought vorpX for the other games/sims and it's just terrible, no head tracking in Dirt 2 unless the vorpX menu is open... WTF?

Anyway... it's taken me all day to get nowhere with this thing combined with sim racing.

I really don't like LFS but it's the only option that is not frustrating currently.

I won't be using this thing and am putting it on ebay and going back to my PJ setup... it's a lot less hassle and I don't need 6 different programs to make it work! (I may buy Elite Dangerous though as this will take me back to my teenage years of Elite on the BBC Micro and that may make me keep it)

In summary, it's just not ready and I should have waited for the CV1 and the games to support it.... saying that... I'm glad I've discovered 3D in simracing.
 
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LFS is awesome and just about 100% Rift compatible... every other sim IS NOT.
iRacing is 100% compatible, you need to start it from the desktop as always though, but the app "virtual desktop" should work fine for that I think, I just take my DK2 off when I'm not driving, not that big of a hassle tbh. That goes for AC and pCars too btw, and I use the OBS "trick" to navigate the menus, not too much of a hassle either.

AC is great once you are driving, but everything else currently sucks and it is really not useable in the menus or in any kind of MP race or free practice/hotlap or if you want to use any of the apps on the right hand side... no... it really sucks big time.
Agreed, that it sucks that only the racing itself works, but as I mentioned in my first post, the product and it's implementation are both very much in beta atm, one should keep that in mind when one approaches this product.

pCARS is not useable and has a funny quirk on seating position but as long as you are a contortionist when the game starts you can get in to a position that is drivable and it looks OK, but not great....
Never had this issue in pCars myself.

I won't be using this thing and am putting it on ebay and going back to my PJ setup... it's a lot less hassle and I don't need 6 different programs to make it work! (I may buy Elite Dangerous though as this will take me back to my teenage years of Elite on the BBC Micro and that may make me keep it)
Sorry to hear you're getting rid of it already. I am on the opposite side of the fence, I bought it with the intention of just trying it out and then selling it while waiting for the CV1, but now I don't want to sell my DK2, racing without it is just so flat and dull :(

In summary, it's just not ready and I should have waited for the CV1 and the games to support it.... saying that... I'm glad I've discovered 3D in simracing.
Yep, 110% correct, it's not ready, as I said in my initial post, if you don't fancy tinkering then I recommend waiting for the consumer version, it's called "Developer Kit 2" for a reason :p
Did you get around to testing 3D on your PJ though? I'm dying to hear some opinions from someone running your kind of setup just with active shutter 3D enabled to compare it to the Rift!
 
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I know it's all in beta/alpha/whatever stage.... don't get me wrong... I know this.

I just was hoping it wasn't such a faff getting it working with everything... I mean... OBS, VorpX, OpenTarck, Tridef, etc etc... just to get the damn thing to work on a handful of games and not even close to working in a useable manner.... so...

once I ranted... I worked out (with a few pointers) how VorpX can work in all the Codies gaames with OpenTrack and now it's great again :p

Can you point me to haw the hell to get OBS up and running to help me with AC and pCARs before I finish downloading ED? (pretty please)
 
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I know it's all in beta/alpha/whatever stage.... don't get me wrong... I know this.

I just was hoping it wasn't such a faff getting it working with everything... I mean... OBS, VorpX, OpenTarck, Tridef, etc etc... just to get the damn thing to work on a handful of games and not even close to working in a useable manner.... so...

once I ranted... I worked out (with a few pointers) how VorpX can work in all the Codies gaames with OpenTrack and now it's great again :p

Can you point me to haw the hell to get OBS up and running to help me with AC and pCARs before I finish downloading ED? (pretty please)
Have you watched the video I linked in my first post in this thread? It explains pretty well how to get it up and running, if that doesn't help I can come on TS or Skype and try help you a bit later today, about to swap my desk around so I'll be offline for a moment.
 
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Have you watched the video I linked in my first post in this thread?
Thanks, completely missed it.... watched and now implemented :)

I may keep this PITA after all... now just to tackle pCARs, Race/GTR E, GTL and rF2 and I'm sorted :)

Think I need a spreadsheet with which tools to launch for each game and in which order to launch while standing on whatever foot and I'll be sorted.

Thanks for your pointers.
 
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Nps, just ask and I'll try to be of help! :)
And things will certainly be much better once proper support is added to each game, but I wouldn't expect that to happen before we have a set date for CV1 release, since implementing full support now might mean wasted devtime if Oculus decides to take the SDK in a different direction. That and I think a lot of people are watching what others are doing in the User Interface space to see which solutions work and which don't before they embark upon making their own.
 
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With your help, I'm past the anger/frustration. AC and pCARs are totally playable with OBS and it records too :) You da man!

So.... I'm in a better place now, I was frustrated and needed to vent, but having just spent a couple of hours bombing round Eiflewald (Nords) in a Z4 GT3 in a 20 strong field of 100% AI... I feel exhausted... the total immersion with the Rift, G-Force and Vibe and Fanatec gear... it's beyond compare... and better than my 84" wrap around screen.... with CV1 next year it will probably break me in two with immersion!

I really must test the PJ with 3D but have no clue where to start just at the moment. I also now have Elite Dangerous and have no clue how to work that either.... now which to try first.....
 
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With your help, I'm past the anger/frustration. AC and pCARs are totally playable with OBS and it records too :) You da man!

So.... I'm in a better place now, I was frustrated and needed to vent, but having just spent a couple of hours bombing round Eiflewald (Nords) in a Z4 GT3 in a 20 strong field of 100% AI... I feel exhausted... the total immersion with the Rift, G-Force and Vibe and Fanatec gear... it's beyond compare... and better than my 84" wrap around screen.... with CV1 next year it will probably break me in two with immersion!

I really must test the PJ with 3D but have no clue where to start just at the moment. I also now have Elite Dangerous and have no clue how to work that either.... now which to try first.....
Did you get the seating in Pcars sorted? I'm glad to see that you are getting things working better to enjoy the VR experience.

@kjell & Paul Walker: I ran some laps in the GT40 last night and had a blast. That car is a beast. I set G-force to 50 and was surprised how it enhanced the dynamics without causing any ill effects at all. I picked up a couple of screen protectors today and will try to install tomorrow.
 
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With your help, I'm past the anger/frustration. AC and pCARs are totally playable with OBS and it records too :) You da man!
Great to hear! And I'm only happy to help if I can! Thank @GamerMuscle though, he was the one who thought me about the trick, his videos have been a great inspiration and of great help too.

So.... I'm in a better place now, I was frustrated and needed to vent, but having just spent a couple of hours bombing round Eiflewald (Nords) in a Z4 GT3 in a 20 strong field of 100% AI... I feel exhausted... the total immersion with the Rift, G-Force and Vibe and Fanatec gear... it's beyond compare... and better than my 84" wrap around screen.... with CV1 next year it will probably break me in two with immersion!
I find myself running Nordschleife most of the time in pCars, there's other great tracks but the green hell is just so rewarding! And yeah, I can imagine the added strength of a CSW + the G-seat must make you feel knackered after an hour of driving. RBR even more so, since you're constantly throwing the wheel left and right, it's a proper workout ^^

I really must test the PJ with 3D but have no clue where to start just at the moment. I also now have Elite Dangerous and have no clue how to work that either.... now which to try first.....
Can't help you with ED I'm afraid, I've been pondering it but so far decided against getting it. Regarding PJ and 3D, this guy was the one who got me into the idea;
https://www.youtube.com/user/lindstrem
I know he's been spending a lot of time reading forums and even trying/failing at different setups, so you might want to try get in touch with him and ask if he has a tip or two, at least a link or two to some forum where you can read up a bit on that.

@kjell & Paul Walker: I ran some laps in the GT40 last night and had a blast. That car is a beast. I set G-force to 50 and was surprised how it enhanced the dynamics without causing any ill effects at all. I picked up a couple of screen protectors today and will try to install tomorrow.
Hell yeah! The GT40 is awesome, as is the Lotus 49 but that has been giving me CTDs every time I try to load it on Nordschleife the last couple of builds. :(
Are you trying the screen protectors to remove the screen door effect? I know some people did that with the DK1 to great effect but what I've read so far about the DK2 is that it blurs the image too much, so you loose more than you gain;
https://redditjs.com/r/oculus/comments/2dq69k/L/cjryrbt
 
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Yeah, I would say that it may be worth it if the SDE really bothers you, otherwise - you trade that for a grainy/blurry look. It's not better - just different. I took the screen protector back out as I think I prefer the clarity of things up close in view.

I know there was a CTD issue with a couple of the vintage cars but, I thought that was just fixed in Friday's release but, I could be wrong.
 
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Thanks for tips and tricks.

Aside from LFS, I can happily cope with the pCARs through OBS and removing the Rift to navigate, but am still struggling with AC after the initial launch of a session. How on earth do I progress from practice or qualify sessions to the next session? And how to access any of the setups or apps, looks like it is impossible currently?

I'd really like to sort out rFactor2 and feel the only thing that would really help with vorpX is a UI that uses the middle third of the screen only. If the 'race' or 'back' buttons were visible, then this would work out OK....

With Codies games, whilst I can get the games to work fine, navigable and all with OBS etc... I can't hep but get nauseus with the cockpit bouncing everywhere... I need to change to world movement like I do in pCARs, Race/GTR E, rF2 and AC but can't workout which parameters to change in the cam files, they don't seem to make a difference... will keep plugging away though.

I am leaving 3D @ 720p on the sFOV/PJ aside for the moment and will tackle when I break up for Xmas on Dec 17th. I'll have loads of time then hopefully and not feel like I'm rushed with the 14 day trial of Nvidia TV Play. My PJ only works with DLP Link glasses, not active shutters BTW.

Spent 4 hours+ on ED last night, it was a blast (from the past) and easy to get in to... although I went through a few ships <blushes> against some experienced pilots. Last dogfight before my wife dragged me to bed was 40 mins long against an Eagle Mk II in my basic under-powered/under-armed Sidewinder... he must have gotten frustrated but the rift allowed me to outmanoeuvre him and stay on his tail for a long time, It's definitely different to Racing Sims, that's for sure!
 
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Aside from LFS, I can happily cope with the pCARs through OBS and removing the Rift to navigate, but am still struggling with AC after the initial launch of a session. How on earth do I progress from practice or qualify sessions to the next session? And how to access any of the setups or apps, looks like it is impossible currently?
I haven't been able to get to the menus either, but I haven't felt the need to so far, I've only done some hotlapping in AC and I never race AI. There's some "hidden shortcuts" in AC though, I know if you try to use your regular "look back" binding while using the Rift it will exit the current race/practice. I'll try to find the list again and post it here.

I'd really like to sort out rFactor2 and feel the only thing that would really help with vorpX is a UI that uses the middle third of the screen only. If the 'race' or 'back' buttons were visible, then this would work out OK....
I don't own vorpX so I can't be of any help here I'm afraid :\

With Codies games, whilst I can get the games to work fine, navigable and all with OBS etc... I can't hep but get nauseus with the cockpit bouncing everywhere... I need to change to world movement like I do in pCARs, Race/GTR E, rF2 and AC but can't workout which parameters to change in the cam files, they don't seem to make a difference... will keep plugging away though.
As above, but add the fact that I don't race codies games.
 
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Here's a few quotes from the AC forums, note that I haven't actually tested any of these besides the Look Back to exit hotlap;
Position reset is CTRL+Space

Press your "look left" button for a reset to pits

Press your "look right" button to quit to launcher

Alt+F4 to exit without a crash.
"Look right" or "Look back". If you want to restart a race with AI: "Look right" and then "Look back" to start the countdown.

Also note that you need to have the Look right/left/back functions mapped to a button on your wheel, buttonbox, keyboard or whatever. I accidently discovered this when AC kept quitting to the menus every time I put my shifter in 4th gear LMAO, found that the 4th gear button was bound to both 4th gear AND look back. ><
 
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