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Cameras obsolete pls delete. [Deleted]

Discussion in 'F1 2013 Mods' started by kelaroost, Oct 9, 2013.

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  1. kelaroost

    kelaroost
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    kelaroost submitted a new resource:

    Williams FW12 cockpit cam beta - beta 1.1

    Read more about this resource...
     
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  2. Tr3voRR

    Tr3voRR

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    Going to give it a try
     
  3. Steven Poirier

    Steven Poirier

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    Any screen of your work... its a must to have one....
     
  4. Tr3voRR

    Tr3voRR

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    The height seems good, but for me, it seems the distance to the steering wheel is too far.

    Also, I don't think you should take out the possibility of changing different views.
     
  5. kelaroost

    kelaroost
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    It makes it easy to work with
    and any closer you loose the wheels.
    this is about the aggresive movement not the cam location
     
  6. Tr3voRR

    Tr3voRR

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    Ok just giving you my input and since you said trying out for the best immersive experience, I believe the correct placement is the most important part to an accurate real experience.
     
  7. kelaroost

    kelaroost
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    OK
    I tried to get the best location I could, any close I loose the wheels, any further away you break into the shoulder textures, the angle and height was a pain.
    If you wanted to change what would it be pls. ?
     
  8. Tr3voRR

    Tr3voRR

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    Ok that's with your shake effect. Maybe keep it like that for the shake effect, but for the non shake effect try a more accurate distance to the wheel. I liked your shake effect.
     
  9. kelaroost

    kelaroost
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    my main reason for this is to see how if feels.

    roll distance and speed and the speed it resets back to zero,
    yaw degree and distance and speed it resets,
    gear pull distance and speed and the speed it resets to zero,

    there are loads of variables we can edit.
     
  10. Steven Poirier

    Steven Poirier

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    can we got a screen god dam
     
  11. kelaroost

    kelaroost
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    [​IMG]
     
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  12. kelaroost

    kelaroost
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    Items im working on right now are in red.

    <View type="Head" ident="head-cam" reverseCamera="head-cam_reverse" hidden="false" spectator="false" useInSplitScreen="false" renderParticlesBeforeGrass="false" transitionType="switch" transitionSpeed="0.0000" transitionStrength="0.0000">
    <Parameter name="renderParticlesBeforeGrass" type="bool" value="false" />
    <Parameter name="fov" type="scalar" value="43.60" />
    <Parameter name="nearPlane" type="scalar" value="0.0380" />
    <Parameter name="highResInterior" type="bool" value="true" />
    <Parameter name="DisableDriverHead" type="bool" value="true" />
    <Parameter name="DisableDriver" type="bool" value="false" />
    <Parameter name="DisableCoDriver" type="bool" value="true" />
    <Parameter name="bodyLength" type="scalar" value="0.0100" />
    <Parameter name="maxBodyOffset" type="scalar" value="0.0400" />
    <Parameter name="maxBodyOffsetScaleSide" type="scalar" value="0.1026" />
    <Parameter name="maxBodyOffsetScaleUp" type="scalar" value="0.0300" />
    <Parameter name="bodyDamping" type="scalar" value="7.0513" />
    <Parameter name="bodyInertia" type="scalar" value="0.0000" />
    <Parameter name="bodyCenteringForce" type="scalar" value="0.3000" />
    <Parameter name="maxHeadOffset" type="scalar" value="0.0300" />
    <Parameter name="headDamping" type="scalar" value="0.1667" />
    <Parameter name="headInertia" type="scalar" value="0.2051" />
    <Parameter name="headCenteringForce" type="scalar" value="1.2033" />
    <Parameter name="headProgressiveDamping" type="bool" value="true" />
    <Parameter name="headProgressiveFactor" type="scalar" value="0.0256" />
    <Parameter name="headBuffeting" type="bool" value="true" />
    <Parameter name="bump_interval " type="scalar" value="0.1272" />
    <Parameter name="bump_likelihood" type="scalar" value="2.0000" />
    <Parameter name="bump_nonbumplevel" type="scalar" value="0.1400" />
    <Parameter name="position" type="vector3" x="0.0000" y="0.6550" z="-0.1000" />
    <Parameter name="tilt" type="scalar" value="-4.0000" />
    <Parameter name="maxMovement" type="scalar" value="0.0040" />
    <Parameter name="windSpeed" type="scalar" value="0.0800" />
    <Parameter name="windFreq" type="scalar" value="3.0000" />
    <Parameter name="windTilt" type="scalar" value="0.3000" />
    <Parameter name="maxHeadLook" type="scalar" value="26.0" />
    <Parameter name="maxLookAngleUpDownRatio" type="scalar" value="0.0" />
    <Parameter name="autoLookAngleInterest" type="scalar" value="0.0" />
    <Parameter name="velocityChangeCrashDetection" type="scalar" value="5.0000" />
    <Distortion>
    <Parameter name="cdEnabled" type="bool" value="true" />
    <Parameter name="cdLowAcceleration" type="scalar" value="5.0000" />
    <Parameter name="cdLowLength" type="scalar" value="0.1000" />
    <Parameter name="cdLowFade" type="scalar" value="0.3000" />
    <Parameter name="cdMediumAcceleration" type="scalar" value="8.0000" />
    <Parameter name="cdMediumLength" type="scalar" value="0.1000" />
    <Parameter name="cdMediumFade" type="scalar" value="0.3000" />
    <Parameter name="cdHighAcceleration" type="scalar" value="11.0000" />
    <Parameter name="cdHighLength" type="scalar" value="0.1000" />
    <Parameter name="cdHighFade" type="scalar" value="0.3000" />
    </Distortion>
    <CorneringForces>
    <Parameter name="enabled" type="bool" value="true" />
    <Parameter name="rollLimitInDegrees" type="scalar" value="-6.0000" />
    <Parameter name="rollSmoothingScale0To1" type="scalar" value="0.050" />
    <Parameter name="yawLimitInDegrees" type="scalar" value="14.0000" />
    <Parameter name="yawSmoothingScale0To1" type="scalar" value="0.025" />
    </CorneringForces>

    <GroundBumpinessForces>
    <Parameter name="enabled" type="bool" value="true" />
    <Parameter name="limitInMilimetres" type="scalar" value="2.2000" />
    <Parameter name="limitInDegrees" type="scalar" value="0.7500" />
    </GroundBumpinessForces>
    <SlipStreamingForces>
    <Parameter name="enabled" type="bool" value="true" />
    <Parameter name="dirtyAirPoint0To1" type="scalar" value="0.2540" />
    <Parameter name="dirtyAirSpread0To1" type="scalar" value="0.7500" />
    <Parameter name="limitInMilimetres" type="scalar" value="1.1560" />
    <Parameter name="limitInDegrees" type="scalar" value="0.0920" />
    </SlipStreamingForces>
    <AccelerationForces>
    <Parameter name="enabled" type="bool" value="true" />
    <Parameter name="smoothing" type="scalar" value="0.95" />
    <Parameter name="maxAccelerationInMPS" type="scalar" value="8.0" />
    <Parameter name="maxDecelerationInMPS" type="scalar" value="12.0" />
    <Parameter name="maxPushBackwardsInMillimetres" type="scalar" value="70.0" />
    <Parameter name="maxPushForwardsInMillimetres" type="scalar" value="30.0" />
    <Parameter name="maxPushUpInMillimetres" type="scalar" value="0.0" />
    <Parameter name="maxPushDownInMillimetres" type="scalar" value="0.0" />
    <Parameter name="maxTiltBackwardsInDegrees" type="scalar" value="4.5" />
    <Parameter name="maxTiltForwardsInDegrees" type="scalar" value="2.6" />
    <Parameter name="gearChangeTimeInSeconds" type="scalar" value="0.08" />
    </AccelerationForces>

    <RevvingForces>
    <Parameter name="enabled" type="bool" value="true" />
    <Parameter name="pitchLimitInDegrees" type="scalar" value="0.5" />
    </RevvingForces>
    <VehicleDamageForces>
    <Parameter name="enabled" type="bool" value="true" />
    <Parameter name="faultEffectDuration" type="scalar" value="0.4000" />
    <Parameter name="faultEffectScaleInMillimetres" type="scalar" value="17.0000" />
    <Parameter name="faultEffectRotationInDegrees" type="scalar" value="0.5000" />
    <Parameter name="brakeDamageCarSpeedForMinEffect" type="scalar" value="10.0000" />
    <Parameter name="brakeDamageCarSpeedForMaxEffect" type="scalar" value="50.0000" />
    <Parameter name="engineBlownDamageScaleInMillimetres" type="scalar" value="9.0000" />
    <Parameter name="engineSeizedDamageScaleInMillimetres" type="scalar" value="19.0000" />
    <Parameter name="engineDamageCarSpeedForMinEffectInMPH" type="scalar" value="10.0000" />
    <Parameter name="engineDamageCarSpeedForMaxEffectInMPH" type="scalar" value="50.0000" />
    </VehicleDamageForces>
    <ShakeOnBrakingLimitForces>
    <Parameter name="enabled" type="bool" value="true" />
    <Parameter name="limitInMilimetres" type="scalar" value="4.8000" />
    <Parameter name="limitInDegrees" type="scalar" value="1.4500" />
    <Parameter name="minSpeedInMPH" type="scalar" value="150.0000" />
    </ShakeOnBrakingLimitForces>
    <ShakeOnTyreSlipForces>
    <Parameter name="enabled" type="bool" value="true" />
    <Parameter name="limitInMilimetres" type="scalar" value="0.35000" />
    <Parameter name="limitInDegrees" type="scalar" value="0.0800" />
    <Parameter name="minSpeedInMPH" type="scalar" value="10.0000" />
    </ShakeOnTyreSlipForces>
    <ShakeOnTyreLateralSlipForces>
    <Parameter name="enabled" type="bool" value="true" />
    <Parameter name="limitInMilimetres" type="vector3" x="1.4000" y="1.5000" z="0.0000" />
    <Parameter name="limitInDegrees" type="vector3" x="0.1450" y="0.0000" z="0.2000" />
    <Parameter name="minSideVelocity" type="scalar" value="1.5000" />
    <Parameter name="maxSideVelocity" type="scalar" value="4.0000" />
    <Parameter name="timeBetweenShakes" type="scalar" value="0.0000" />
    <Parameter name="timeToShakeFor" type="scalar" value="0.0000" />
    </ShakeOnTyreLateralSlipForces>
    <RandomBumpForces>
    <Parameter name="enabled" type="bool" value="true" />
    <Parameter name="limitInMilimetres" type="scalar" value="0.017" />
    <Parameter name="limitInDegrees" type="scalar" value="0.21" />
    <Parameter name="distanceBetweenBumpsInMetres" type="scalar" value="0.2500" />
    <Parameter name="likelihoodOfBumpPercentage" type="scalar" value="100.0000" />

    </RandomBumpForces>
    <GearChangeForces>
    <Parameter name="enabled" type="bool" value="true" />
    <Parameter name="gearChangeTimeInSeconds" type="scalar" value="0.10" />
    <Parameter name="maxPushForwardsInMillimetres" type="scalar" value="15.0" />
    <Parameter name="maxTiltForwardsInDegrees" type="scalar" value="0.050" />
    <Parameter name="snapToLimitSpeed" type="scalar" value="0.50" />
    <Parameter name="returnToDefaultSpeed" type="scalar" value="0.2" />
    </GearChangeForces>

    <SpeedAndAccFOVMod>
    <Parameter name="speedAccFOVEnabled" type="bool" value="false" />
    <Parameter name="speedAccFOVMaxSpeed" type="scalar" value="50.0000" />
    <Parameter name="speedAccFOVScale" type="scalar" value="0.0500" />
    <Parameter name="speedAccFOVChangePerSecond" type="scalar" value="1.0000" />
    </SpeedAndAccFOVMod>
    <SpeedOnlyFOVMod>
    <Parameter name="speedOnlyFOVEnabled" type="bool" value="false" />
    <Parameter name="speedOnlyFOVMaxSpeed" type="scalar" value="50.0000" />
    <Parameter name="speedOnlyFOVScale" type="scalar" value="0.1000" />
    <Parameter name="speedOnlyFOVChangePerSecond" type="scalar" value="20.0000" />
    </SpeedOnlyFOVMod>
    <Parameter name="dofEnabled" type="bool" value="false" />
    <Parameter name="dofDynamicDistance" type="bool" value="true" />
    <Parameter name="dofStaticNearPlane" type="scalar" value="100.0000" />
    <Parameter name="dofStaticFarPlane" type="scalar" value="200.0000" />
    <Parameter name="dofDynamicNearDelta" type="scalar" value="-50.0000" />
    <Parameter name="dofDynamicFarDelta" type="scalar" value="100.0000" />
    </View>
     
  13. kelaroost

    kelaroost
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    I am happy with how it is right now,
    But if you move the camera close it will effect all the other variables and they will require adjustment.
     
  14. Tr3voRR

    Tr3voRR

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    Dude believe me, I respect the work ! What you are showing us is pure Japanese to me lol. Awesome work, I gived you 4stars, I know it's not your fault for the distance to the wheel, or that it messes everything up. If ever you managed to arrange that, I would be glad to give 5 stars.

    BTW, you was the one who made the eye view cockpit ? I love that mod, I just wish it was a bit less close to the wheel, but than again it depended on the car (for exemple the Marussia was perfect distance and height IMO), but for most of them, it feel just a little bit too close.
     
  15. kelaroost

    kelaroost
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    no that's not my work,
    that's just a simple xyz edit piss easy,
    take me 20 seconds to make it close just lower the Z number.
     
  16. kelaroost

    kelaroost
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    You can vote if you want to but this isn't about voting its about giving people what they want within the game.
    give it 1 star if you want it makes little difference to why I posted this.
     
  17. Tr3voRR

    Tr3voRR

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    Easy for you lol. How can I change myself the distance on that mod ? and by curiosity, the height ?
     
  18. Steven Poirier

    Steven Poirier

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    People made a dislike, i've ask it on second reply here and he did nothing. When we upload something here, you always need to post a screen of your work
     
  19. kelaroost

    kelaroost
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    ok 1.0 = 1 meter so .1 = 10cm
    this line
    <Parameter name="position" type="vector3" x="0.0000" y="0.6550" z="-0.1000" />

    if you want to be closer change z="0.1000 to z="0.9000 your be 10 cm closer
    if you change y="0.6550 to y="0.5550 your be 10 cm lower.
     
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  20. Tr3voRR

    Tr3voRR

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    Awesome thank you, and just one last question. Witch software do I use ? I try using notepads and it doesn't show up neither with xml editor.
     
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