Some settings and useful things i googled together
Step 1: Fix HDMI nVidia Color Space problem (useful for all games)
For several years, the nVidia drivers, when connected via a digital-only HDMI connection, have had a problem where the color space used is often set incorrectly. Blacks look dark grey instead of black, greys look washed out, and whites don't appear to be white. I found out the problem - it's an nVidia driver issue where it uses a "16-235" color space, instead of a "0-255" color space, and there's no way in the NVIDIA Control Panel to fix it.
It is most noticeable on your desktop (where blacks are washed out), on the the game loading screen (where it shows the track image being loaded, on the right where the image fades to black, it's very washed out, and fades to dark grey instead of black), and in the sim (the dashboard, the steering wheel, and even colors of objects, are all washed out, or look like a sheen of dark grey has been placed on top).
The fix is to use a program called
NV_RGBFullRangeToggle
http://blog.metaclassofnil.com/wp-content/uploads/2012/08/NV_RGBFullRangeToggle.zip
This will allow you to use the
Full Range of RGB everywhere, including in-game and on-desktop.
- Extract it
- Right click the NV_RGBFullRangeToggle.exe file
- Choose "Run as administrator"
- Click "Set Full Range (0-255)"
- Restart when prompted
- (IMPORTANT!) After installing any updated drivers, you'll need to run this utility again and restart, to re-enable the full range.
Once you reboot, you may notice that things look better; blacks are truly black, there is no longer a "dark grey sheen", and contrasts appear clearer.
Step 2: Adjust desktop color settings
Use NVIDIA settings:
The color settings specified in the NVIDIA Control Panel will be used. These settings are applied whenever applications and games with built-in color settings are not running. ..... Turn this
On to set custom color settings, including Gamma, which I recommend adjusting.
Gamma:
The brightness of mid-tones without affecting shadows and highlights. ..... Adjusting the Gamma can also help to achieve a richer experience in the dark-tone areas (blacks, deep greys, etc.), especially on LCD screens which have an inherent disadvantage displaying blacks. But everybody's monitor setup is unique; i.e.: some use LCDs, some use plasma, some use projectors. For LCD screens especially, I recommend lowering it a bit to a value lower than 1.00, but I've heard some people using projectors claim that a value higher than 1.00 was better for them.
I use 0.81 as the perfect amount from my experience, across various LCD monitors.
Try various values to determine what looks best to you. I would imagine most LCD users would benefit most using a setting between 0.80 and 0.92.
Digital vibrance:
Color separation and intensity; helps to compensate for lighting conditions in the workspace. Also, can reduce chance of eyestrain. ..... This has been my savior for years, capable of saturating the colors so that colored objects POP on the screen!
I use 72%, which may admittedly feel a bit too saturated/cartoony for some users, but to me, it makes the game look beautiful by making the atmosphere and cars really pop.
Try various values to determine what looks best to you. Make sure to look at applications or photos on the desktop while doing your testing, since changing this setting will globally affect how your monitor displays colors.
step 3: nvidia inspector setting:
http://www.guru3d.com/files_details/nvidia_inspector_download.html
Screen is from GT Legends however I use the same settings for all my GMotor2 games including GTR 2, Race 07, GTR evolution, Race on etc.
All games on maximum settings. ==> AA settings ingame at Level 0 ==> I use the nvidia inspector settings.
At first I used the Nvidia control panel to boost settings which improved the look but I still had anti-aliasing (jaggies) on the white lines in the distance.
Sparse Grid supersampling fixed this though I had to download and install Nvidia Inspector.
F
irst create a game profile!!! in nvidia inspector:
Anti-aliasing mode - Override application settings
Anti-aliasing setting – s
tart with 8x CSAA or 16x CSAA, 32xCSAA 8 colour + 24cv samples
Anti-aliasing transparency multisampling - disabled
Anti-aliasing transparency supersampling - 8
xSparse Grid supersampling with 32xCSAA (4x supersample (important to choose 4x, dx9 does not support 8x with 16X CSAA)
Antiscopic filtering mode - user defined/off
Antiscopic filtering setting –
16x (start with 8x)
Texture filtering negative LOD bias - clamp
Texture filtering quality - high quality
ambient occlusion: OFF
Maximum pre-render frames:
1
Powermanagment mode:
prefer maximum performance
Texture filtering - anosotropic samples optimization: off
Texture filtering - trilinear optimazation:
Off
threaded optimazation on
triple buffering on
Texture filtering - Anisotropic filter optimazation - off
Vertical sync force on
Have fun with it