1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
Like RaceDepartment on Facebook.

No Track Map Installed?

Discussion in 'Automobilista' started by Dan ONeill, Mar 6, 2016.

  1. Dan ONeill

    Dan ONeill
    Premium Member

    I have been wondering why my track map can not be activated by pressing Numpad 0, I searched for a post which describes how to activate it from the TrackMapConf.txt.

    In my Plugins folder I have no TrackMap folder and also no TraclMapPlugin.dll?

    Can I use the folder from GSCX? Can I get that folder from somewhere?

    Thanks,

    Dan.
     
  2. hex

    hex

    TrackMap is now available with DynHUD.
     
  3. Dan ONeill

    Dan ONeill
    Premium Member

    I'm using the old style hud not the dynhud, is the dll only installed when the dynhud is selected?
     
  4. and another spanner in the works is that dynhud trackmap (or pedal overlay) does not work with triple screen setup.
     
  5. Anthemius

    Anthemius
    Premium Member

  6. Dan ONeill

    Dan ONeill
    Premium Member

    Can anyone tell me if they have the dll and folder for track map in their plugins folder as per GSCX? Or is it missing by design because of the dynamic HUD?
     
  7. Dan ONeill

    Dan ONeill
    Premium Member

    Bump
     
  8. Which dll? I have dynhud.dll in plugins folder, if that's what you're asking.
     
  9. Dan ONeill

    Dan ONeill
    Premium Member

    The dll called trackmapplugin, also a folder named trackmap. In GSCX it was there and I could use the numpad 0 key to activate the track map, in Automobilista it's not there, what I want to know is; is it supposed to be there or do we have to use dynamic hud to use the map?
     
  10. I think you're a bit confused.

    Trackmap was a feature from GID, which is a custom HUD mod.

    Automobilista comes with DynHUD, which has it's own map widget.
     
  11. Like what @Erick Goldner said, dynhud has it's own map, and works similar to rfdynhud for other widgets as well.
     
  12. Dan ONeill

    Dan ONeill
    Premium Member

    Ok thanks for the clarification, just wanted to know if that "feature" is still there as I like the old style HUD.
    If that is the case then I'll just use the dynHud but I was trying to save precious FPS along with any other "teething issues".
    Cheers
     
  13. Well, from what i've read on another topic, it's possible to use GID on AMS as well.
    But it will cost you more FPS (20 to 30) than using the DynHUD (10 to 15).
     
  14. Dan ONeill

    Dan ONeill
    Premium Member

    Thanks for the info, I will test my FPS change