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No Track Map Installed?

Discussion in 'Automobilista' started by Dan ONeill, Mar 6, 2016.

  1. Dan ONeill

    Dan ONeill
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    I have been wondering why my track map can not be activated by pressing Numpad 0, I searched for a post which describes how to activate it from the TrackMapConf.txt.

    In my Plugins folder I have no TrackMap folder and also no TraclMapPlugin.dll?

    Can I use the folder from GSCX? Can I get that folder from somewhere?

    Thanks,

    Dan.
     
  2. hex

    hex

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    TrackMap is now available with DynHUD.
     
  3. Dan ONeill

    Dan ONeill
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    I'm using the old style hud not the dynhud, is the dll only installed when the dynhud is selected?
     
  4. Rapala

    Rapala

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    and another spanner in the works is that dynhud trackmap (or pedal overlay) does not work with triple screen setup.
     
  5. Anthemius

    Anthemius
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  6. Dan ONeill

    Dan ONeill
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    Can anyone tell me if they have the dll and folder for track map in their plugins folder as per GSCX? Or is it missing by design because of the dynamic HUD?
     
  7. Dan ONeill

    Dan ONeill
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    Bump
     
  8. JoelGL

    JoelGL

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    Which dll? I have dynhud.dll in plugins folder, if that's what you're asking.
     
  9. Dan ONeill

    Dan ONeill
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    The dll called trackmapplugin, also a folder named trackmap. In GSCX it was there and I could use the numpad 0 key to activate the track map, in Automobilista it's not there, what I want to know is; is it supposed to be there or do we have to use dynamic hud to use the map?
     
  10. Erick Goldner

    Erick Goldner

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    I think you're a bit confused.

    Trackmap was a feature from GID, which is a custom HUD mod.

    Automobilista comes with DynHUD, which has it's own map widget.
     
  11. JoelGL

    JoelGL

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    Like what @Erick Goldner said, dynhud has it's own map, and works similar to rfdynhud for other widgets as well.
     
  12. Dan ONeill

    Dan ONeill
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    Ok thanks for the clarification, just wanted to know if that "feature" is still there as I like the old style HUD.
    If that is the case then I'll just use the dynHud but I was trying to save precious FPS along with any other "teething issues".
    Cheers
     
  13. Erick Goldner

    Erick Goldner

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    Well, from what i've read on another topic, it's possible to use GID on AMS as well.
    But it will cost you more FPS (20 to 30) than using the DynHUD (10 to 15).
     
  14. Dan ONeill

    Dan ONeill
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    Thanks for the info, I will test my FPS change