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Nightlighting problem

Discussion in 'Bob's Track Builder' started by ALVAZ, Jan 22, 2011.

  1. ALVAZ

    ALVAZ

    Messages:
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    HI, after doing a “night track”, I found some big problems, see attached pics, the problem is that some parts of track and terrain do not receive night light!!, it goes without saying that all terrains are set as “receive light” in properties option. As you can see in pic 2, although the light is cast on terrain, there is a dark and light zone!!, the same happens with track, I have set different materials along the track, to set the panel lenght , and you can see there are dark and light zones aswell!!, I don’t know what to do, this is a bad effect!!
    Hope you can help me, thank you
     

    Attached Files:

  2. Jon Sheldon

    Jon Sheldon

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    Found this in rf_TrackTutorial.doc. Here is a link to the file. http://www.beerbelliesbrew.com/downloads/rF_TrackTutorial.rar

     
  3. ALVAZ

    ALVAZ

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    HI, thanks for yor answer, but that does not explain my pic2, light in the same zone create light and dark parts. This is a tutorial for 3dmax,

    anyway thanks
     
  4. Ryan Callan

    Ryan Callan

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    It's not really a tutorial for 3DSMax, all the core principles remain the same. 'Omni' = 'Lit at Night' in 3DSimEd, etc.
     
  5. RT1971

    RT1971

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    It looks like your road sections are too long for the amount of lights, split them into shorter pieces and see if it changes.
     
  6. ALVAZ

    ALVAZ

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    HI, YES it changes!!, but in shorter pieces it still happens the same :(, anyway it ´s better, thank you