Next Car Game: Wreckfest Updated

Paul Jeffrey

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Wreckfest Update - May.jpg

Bugbear Entertainment recently released another new update for Destruction Derby style racing title Next Car Game: Wreckfest.


After a long period of inactivity from the studio fans of the title now have yet another update to the game to enjoy, bringing with it a number of improvements and fixes to the enjoyable race 'em and crash 'em game.

This latest update brings a variety of useful enhancements to the online multiplayer functionality including enhanced commands for banning unwanted drivers and improved admin functions.

Wreckfest recently added the ability to create and upload modded content to the title and although reasonable slow engage the community progress is certainly being made with this excellent addition to the game..

Wreckfest is undoubtedly a little jewel in the PC racing game fan's library and provides many hours of high octane entertainment when the need to race fast and clean no longer applies.

Next Car Game: Wreckfest is available now on the Steam platform.

Changelog:

Bag editor improvements:

  • Implemented a better file duplication tool
  • Added a rename tool which also patches references to the renamed file
  • Added an autosave option
  • Added a reset option that reverts modded file to the original (vanilla) state.
  • References to other bag files are now handled more intelligently
  • Cleaned up old unused properties from some file formats
  • Added an undo stack to some less-often used attribute types
  • Sliders are now displayed for more parameters. Sliders can also be enabled by the user by defining limits (right-click on the parameter and select ‘Limits & Comment’).
  • + and lots of other small tweaks.
Networking improvements:
  • Server moderators can now change event settings but not server name, welcome message or password.
  • Admin in dedicated server lobby can now start the event in a similar fashion than on servers hosted in-game. No change in behavior if no admins are present.
  • You can now display active bans in dedicated server console with ‘bans’ command and unban people with ‘/unban X’.
  • Also added commands ‘/bansteamid [numerical steam id]‘ and ‘/unbansteamid [numerical steam id]‘ for modifying ban list.
  • SteamIds in banlist.banl can now be edited with Bag Edit. Note that since the dedicated server does not use your Steam account, it has a separate ban list located in ‘%LOCALAPPDATA%/wreckfest early access’.
  • Host can still view and lift regular server’s bans through lobby’s context menu.
Bug fixes:
  • Added error messages and/or fixed crashes with improperly set vehicle mods.

Take a look at our growing Wreckfest community right here at RaceDepartment for all the latest news and discussions.

How do you think Wreckfest is progressing? Do you enjoy the title? Let us know in the comments section below!
 
@Trimaz. I'm on a single screen an get 60fps with a GTX960, in game set graphics to medium an turn off grass it's a know GPU killer. I was getting screen tearing so set Nividia game profile to adaptive vsync, this cured a lot of issues. Bugbear has said optimization is last on the build[/QUOTE]

I'm running a 780 in my racing rig and have had had to knock it down to as low as the game allows. I will play with the Nvidia software a little more to see if I can get some more out of it. But yes, Bugbear need to get their performance sorted for sure.
 
Steam Workshop is also slowly starting to get interesting. Top mod (Dodge Charger) is currently at 3500 downloads already. First mods from the bugbear community are coming over, too, like the GoKart raceway
 

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