Discussion in 'F1 2015 - The Game' started by Graham Laing, Jan 20, 2016.
From jennyannem - Codemasters Community Manager - January 19th
No patch notes available yet ........
Wish I could respond in a more positive way, but looking at the current condition of this game "after 11 PC patches", some no bigger than a "hot fix", I really don't expect anything out of Codemasters that will bring me back to it. Currently using F1 2013.
XBox 1 - Patch 3 Patch notes published. The patch has not been released and is still with Microsoft awaiting approval :-
As requested, here are the latest Xbox One patch notes for your perusal ahead of its release:
Updated the car model / livery for Mercedes, Ferrari, Williams, Force India, McLaren, Lotus and Manor.
Adjusted the relative performance of the teams and drivers based on the season’s results.
Updated the tyres for Russia to Super Soft and Soft.
General Bug Fixes & Improvements
Added a Strict corner cutting rules option and made the strict rules even stricter than they were previously following community feedback.
Full practice is now available in Quick Race.
Corrected a problem with the corner cutting rules that could mean you get a penalty even if you run wide and lost time.
The player is now correctly disqualified for not using both compounds in a dry weather race.
AI will no longer all leave the garage at the same time in qualifying sessions.
AI will no longer use Prime tyres in Q2.
AI will always do two runs in Short Qualifying and Q3.
The D-Pad menu is now more responsive.
Engine cooling in clean air has been improved to prevent unnecessary engine overheating.
Fixed an issue that would sometimes cause OSD messages to remain on screen or to never display.
Fixed an issue that would cause new tyres to be too cold when they’re put on at a pit stop.
Fixed a problem that could cause unrealistic AI lap times in practice and qualifying.
Fixed rain effects sometimes being present on a dry track after previously playing a wet session.
Fixed tyre compound being incorrectly shown as selected when loading a car setup at the start of a one-shot qualifying session.
Fixed the top leaderboard entry becoming corrupt after re-viewing the table.
Corrected the number of laps for the Mexican Grand Prix.
Removed the incorrect second DRS detection zone from the Mexico mini map.
Multiplayer Fixes & Improvements
Improved chances of finding multiplayer hopper games.
Added additional information to lobbies so players can see how much progress has been made in the current session.
Fixed an issue where players would get their fuel locked to 100kg in qualifying sessions.
Fixed an issue where players who qualified outside the top ten would not be able to change their tyres at the start of a race.
Fixed an issue where players could not change their tyres on the grid after completing an earlier OSQ session on the same track.
Fixed some framerate and lag spike issues that would cause incorrect car-to-car collisions.
Fixed a bug that meant connections with limited upload bandwidth would appear laggy while on track and eventually disconnect.
Fixed an issue where the race could be flagged as complete on the incorrect lap (including at the start of the race).
Fixed an issue that would cause a players car to always be ghosted during timed qualifying sessions.
Fixed a bug which made the screen pulse black when spectating specific cars in specific circumstances.
Made the hopper lobby countdown timer longer and prevented it from starting for a short time if there are not many players in the session to try to allow more people to join.
Changed the hopper grid order to random, so now the players Mercedes cars will not always start on the front row.
Removed the AI from all hoppers.
Removed the assist restrictions from the Hardcore hopper.
Banning ABS in the session settings will now implicitly ban braking assist.
I see no mention of the FFB, it was at best passable but since a few patches ago that broke the logitech profiler I've just given up completely. I really really hope they bring in whoever did the FFB for Dirt Rally next year.
Why don't they update the Singapore circuit?
It's not only Singapore ... the Mexico track and some other ones need aswell some improvements.
But the more important would be updated FFB effects and more "weight" for the cars.
Unfortunately Codies had really disappointed me so much with the F1 '15 title.
That they can do it much better proved Dirt Rally.
So CM released the patch on Jan 28 for the PS4 and XBO, but still no PC patch. <mod edit - language>
All patch details added to sticky thread (PS4 and XBox) released 26th and 27th January
Sticky Thread Here
Just a shame its taking them so long to release the new PC patch
Haven't you heard? ....... F1 2016 is the new PC patch
Love it! Oh PC patch is now live
^as they also edited the notes a bit... They added this:
Added support for the SimXperience AccuForce steering wheel.
All platforms are patched now, as the PC Patch 12 is added to the list.
Full details in this sticky thread
Is it a big difference with the patch. I had give up the game for a month and go back to 1 2014 but now I want to give the game a last chance. Is the ai fixed?
I don't know, I haven't tried it yet. However nothing changes for me, and the way I play, apart from cosmetic skin changes on a few cars.
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