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Featured New NOLA Motorsports Park rF2 Preview

Discussion in 'rFactor 2' started by Paul Jeffrey, Nov 7, 2016.

  1. Paul Jeffrey

    Paul Jeffrey
    Sim Racing News Editor Staff Premium

    rF2 NOLA Motorsports Park.jpg
    Studio 397 and the rFactor 2 Track Team have released a new preview image from the upcoming NOLA Motorsports Park track due to release for rFactor 2, showing the circuit Events Centre as development continues prior to release of the new track.

    Since Studio 397 took over the reigns of rFactor 2 development from Image Space Incorporated back in September, several pieces of new content have been confirmed, with both NOLA and the new USF 2000 series due to arrive in the very near future. Although Studio 397 are understandably guarded as to when players might expect to find NOLA released to the public, historically the Track Team tweets tend to come pretty close to release day.

    We haven't seen a new first party track release for quite a while in rF2, and it will be interesting to see how NOLA, a circuit little known outside of the United States, is represented in the game. Fans can expect the usual rF2 track quality as the all the content artists from ISI have migrated over to Studio 397, but nevertheless it will be a big moment for Studio397 as they celebrate their first content release as sole developers of rFactor 2.

    rFactor 2 NOLA Motorsports Park 2.png

    For those unfamiliar with the circuit, NOLA Motorsports Park is a permanent road course in Avondale, Louisiana, approximately twenty minutes from downtown New Orleans. Opened in 2011 and measuring 8.64km across 27 challenging corners, the fairly new addition to the American racing scene is an impressive facility and a challenging experience for drivers. Although the circuit hasn't hosted many major international events, it's inclusion in the rFactor 2 simulation is a welcome addition and should hopefully introduce a new batch of fans to one of America's hidden motorsport jewels.

    NOLA Motorsport Park Arial View.jpg

    Check out the rFactor 2 sub forum here at RaceDepartment for the latest news and discussions regarding the simulation. Have a browse through our awesome mods section and join in the fun in one of our epic League and Club Racing events!

    Looking forward to NOLA? Excited about the future of rFactor 2? Let us know in the comments section below!
    Last edited: Nov 7, 2016
    • Like Like x 7
  2. The last aerial picture shows the NCM Motorsports Park in Bowling Green, Kentucky and not the NOLA Motorsports Park near New Orleans.
  3. Paul Jeffrey

    Paul Jeffrey
    Sim Racing News Editor Staff Premium

    Oooops :( Good spot fella and nice track knowledge of US circuits :D

    Picture updated (to the right one?? ;) ).

    • Like Like x 1
  4. Marc Rindermann

    Marc Rindermann

    is it wrong to buy another racing game just for a new circuit? :D
  5. Both layout have some similarities, but i was caught by the surroundings, like the Corvette museum. :geek:
    • Haha Haha x 1
  6. You also get Atlanta Motorsports Park. ;)
    • Like Like x 1
  7. M D Gourley

    M D Gourley

    Not at all...the more Sims the more variety...and variety is the spice of life...lol:D
    • Like Like x 3
  8. Ole Andreasen

    Ole Andreasen
    Hey... wait up! Premium

    I try to tell my wife that - but every time I come home with another woman, and say that variety is the spice of life - she freaks out... :laugh::laugh::laugh::laugh:
    • Haha Haha x 12
    • Agree Agree x 1
  9. Promising!
    I like the look of that snippit.
    I also like the enthusiasm the guy at the head of Studio 397 seems to be bringing to the table.
    • Agree Agree x 2
  10. :)
  11. So is this for rF2 now or the new rF2 that is coming with DX11? Im a little confused because of the logo. :D
  12. Weel,was a moder i would like to know if the files system go change whit he new engine,i hope not hehehe :)
  13. No, i don't think so. All current content needs to work as it is.
    • Like Like x 1
  14. NOLA is being developed for the current graphics engine, and as @Gijs van Elderen mentions, we are working hard to make the new engine backward compatible.
    • Like Like x 5
  15. I wonder what backward compatible means? Does that mean old tracks will look as good as they do in current engine but just perform better but only new or updated tracks will get new bells and whistles? Or will old tracks work but not perform better and only new tracks will perform better?
    • Like Like x 2
  16. I understand you're anxious to learn more about this, @Kevin Knorpp, but it's still a bit too early for us to go into details. Our goal is to make existing content look at least as good as it does now, and perform at least as well. However, building a new graphics engine is a big undertaking, so you'll have to be patient. Rest assured, we intend to work with the modding community to ensure that content can be upgraded to take advantage of some aspects of the new engine.
    • Like Like x 1