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New Models with wireframes for help in skinning PS only.

Discussion in 'F1 2012 - The Game' started by ML2166, Mar 16, 2013.

  1. ML2166

    If quizzes are quizzical then what are tests?

    Right guys.

    New models for help with skinning.

    In PS format, but each file also carries the 3DS model for 3D rendering to display your work.

    Wireframes also included as a seperate item.

    All models are ready to go, come with base layer, mask and wireframe when opened in PS.

    The helmet models come in winged and non winged versions (as do the 3DS models). I have included BELL, ARAI, SCHUBERTH layers to help out with those,

    The driver cutscene model will not display logos as these did not display well on the model. This model is for a guide to help with the design of the suit. It will obviously show logos if you put them directly onto the suit.

    Models are T-posed.

    Models included are:-

    Cutscene Driver
    Non Winged Helmet
    Winged Helmet

    These are all new, nothing remains from the previous models download I previously uploaded.

    Hope it helps out in some way.










    A helmet template can be found here

    • Like Like x 25
  2. Legend

    ML2166 I've just used the driver cut scene for the 1st time and it's amazing for creating my own mods. Thank you very much for your time and effort creating these, and thanks for releasing for all to use. Amazing stuff!! :D
    • Like Like x 1
  3. I instantly hit the like button. Instinct.When i saw your work it can't be bad.It can only be awesome:)
  4. This is yet another reason for me to learn Photoshop soon instead of Paint Shop Pro and The Compressonator. ;) :rolleyes: THANKS !!
  5. Thanks Santa ML2166, a beautiful present. :thumbsup: :cool:
  6. ML2166

    If quizzes are quizzical then what are tests?

    No problem peeps.

    I must add that the mask used isn't a proper mask as such, it's just a painted layer that hides the non used parts of the texture DDS.

    I done it this way for those not fully clued up on PS, and do not understand masking etc.

    Just thought it would be easier this way.
  7. thnx ml
  8. Perfect :thumbsup:
  9. thanks!!! you are a good guy!!
  10. Thank you so much, this will allow us to improve our works. Thanks again!
  11. Thank You so much for these. :)
    Was looking forward to it from a long time. :thumbsup:
  12. ML, is it possible to have the shading layers without the wireframes?, looks like they r merged togheter..? in the race/pitcrews, oh and also, is it possible to edit the 3D model in PS, i mean give them like another position, like puppet warping them or something..?
  13. ML2166

    If quizzes are quizzical then what are tests?

    the wireframe is on a seperate layer to the shading layer, they are not merged together I just double checked.

    You can only move the models if you want to rig them with with bones etc in something like 3DS max, blender, Maya etc.

    This will take quite a while to do correctly, and you really have to know what you are doing.

    Okay I see the problem files.
    • Like Like x 1
  14. ML2166

    If quizzes are quizzical then what are tests?

    Will update the repaired model links in a sec.
  15. cheers man!, appreciate it ;)
  16. ML2166

    If quizzes are quizzical then what are tests?

    Links updated.

    • Like Like x 2
  17. what a wonderful day :cool:
    thank´s for releasing your models - will give us much help for skinning
    all my respect to your great work and tips to the community
    thank´s again :thumbsup::thumbsup::thumbsup:
  18. Another HUGE contribution to the modding community. :thumbsup: Thank you so much, mate!
  19. guys, where can i find the ingame driver textures?.., is it the same as cutscene driver?
    and what exactly is the difference between the for example racecrew_mclaren_textures vs racecrewmclaren_textures ?
  20. What you means inside the game?!? because cutscene its inside the game XD, If you means inside Cockpit... no its not the same template.

    For Cutscene Driver: F12012, Characters, model or Textureset.... and file must be High txt name of driver

    For Cockpit you should find it in Livery0 or 1 in cars folder