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New Bentley, Weather, Options and Animated Pit Stops..

Discussion in 'Project CARS 2' started by Paul Jeffrey, Jul 1, 2017.

  1. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment Editor-in-Chief Staff Premium

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    Project CARS 2 Bentley 2.jpg
    Project CARS 2 is due to hit the shelves in just three short months, and to ease the wait Slightly Mad Studios have revealed more about the race options to be found in the title.

    SMS have made a lot of noise over the past few months about the various weather effects and dynamic track conditions featured in Project CARS 2, and now it is time for the developers to reveal a bit more information about what options will be available to the players come September 22nd.

    First bit of news comes as something we already suspected from the beginning.. When players select race length the game will allow both number of laps or race time duration to be selected. Perfect for setting up long distance endurance events such as the Le Mans 24 Hours or World Endurance Championship style races, however as an added twist and element of authenticity the developers have allowed players to also select the date in which the race takes place, with certain events such as the Indy 500 or Le Mans defaulting to the actual race date of the real world event.

    PC2 UI.png

    As well as giving a level of authenticity to some of the more high profile race events, date choices can also have an impact on the condition of the track you select.

    "Selecting any random date that strikes your fancy matters because of LiveTrack 3.0. Choosing, say, a December date for Fuji will invariably mean your race will occur in cold conditions, opening up the possibility of snow. Project CARS 2, with its GPS-located tracks, will replicate your chosen track’s real-world weather: In other words, if the forecast is for snow in December at the scanned ’Ring, and you choose that date and track, snow is what you’ll be racing in. Wind, meanwhile, can play havoc with your open-wheel, aero’-dependent IndyCar—getting a tail wind on a crisp morning in October into Turn 1 that has yet to be warmed by the sun is the kind of racing that will make Project CARS 2 both challenging and viscerally unforgettable".

    Project CARS 2 Weather Options.png


    Particularly cool and something I'm exceptionally excited to try myself is the way the track and weather interact with each other under changing conditions. SMS have confirmed that using the GPS positioning, the angle of the sun will have a bearing on the way a circuit evolves throughout an event. An example given by the developers can be seen below:

    "A scenario where it has rained through the night but the dawn comes clear and the morning sunny, those turns lying in the shade will take far longer to dry than turns that are directly warmed by the sun. Deciding, then, what lines to take, and which tyres you want to be on, becomes as crucial in Project CARS 2 as it does in real-world motorsport".

    Moving away from weather for a while, SMS have also confirmed that the new game will indeed feature "fully animated pitstops" for all the default car content within the game. Players will have the option of making a manual pit entry and box entry, or the option exists for the computer to take over your pit stop procedure from the moment you enter the speed limit zone of the pit road. However it is once you hit your spot that things get impressive, as now the new game features motion capture technology to bring animated pit crew and pitstop procedures to the title.

    PCARS 2 Animated Stops.png

    "The biggest challenge in creating this fully dynamic and beautifully realised animation was in capturing all the required body movements that take place in the many varied motorsport series featured in Project CARS 2, and their associated pit-stop rules. For example, some series allow tyre changes and fuel refills to happen simultaneously, whilst others must see tyre changes completed before fuel can be put into the car. You will experience pit-stops precisely as they occur in the real-world motorsport discipline you have chosen to run".

    All in all it looks like Slightly Mad Studios have put a lot of work into the little details that make an incredible racing simulation. Hopefully with lots of positive noises coming from the studio the new title can finally deliver on the promise of the original game.

    Project CARS 2 will be available for Xbox One, PlayStation 4 and PC 22nd September 2017.

    Project CARS 2 Bentley.jpg

    Check out the Project CARS 2 sub forum here at RaceDepartment to catch up with the latest news, engage in lively discussions with the community and find out all you need to know about the simulation prior to release in September.

    Happy with the customisation options in PCARS 2? Looking forward to the big Bentley? Which cars / series / classification of racing so far unannounced would you like to see added? Let us know in the comments section below!
     
    Last edited: Jul 1, 2017
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  2. TheReaper GT

    TheReaper GT
    Learning stuff, eating cookies. :D Premium

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    That guy is going to have a hard time trying to change those tires with that gun... :D
     
    Last edited: Jul 1, 2017
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  3. Mantii

    Mantii
    "The speed was ok, but corner too tight." Premium

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    Ah shhhiiii ttttttt. I said I wouldn't do it. Pre-orded.:rolleyes:
     
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  4. METAL666nz

    METAL666nz

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    Starting to look/sound really good
     
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  5. Azure Flare

    Azure Flare
    Forever a backmarker Premium

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    Oh the Continental GT3. I love that big beast. A yacht has no business being a race car in the first place, but it goes and wins it's 2nd race.
     
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  6. Ad_Schneider

    Ad_Schneider

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    Pretty cool. Can't wait to experience this in PC2.
     
    • Haha Haha x 2
  7. FlyGasm

    FlyGasm
    Shut Up and Race! Premium

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    Man I'm tempted also. I was 100% against it in the beginning. But damn, they're really upping the game. The only thing I was skeptical about was the FFB and physics, but after ISRTV gave an impression on it after E3, my doubts were at ease.

    If SMS can pull this off, it's going to be pretty awesome. The most cars and tracks plus some of the best environmental effects in any racing sim. I'm actually starting to get hyped again on this one. :geek:
     
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  8. snyperal

    snyperal
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    I'm trying not to get excited about this, but struggling. They are really padding this title out.
     
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  9. Mantii

    Mantii
    "The speed was ok, but corner too tight." Premium

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    The way I see it is this- fool me once, shame on you. If you fool me twice, never again. If I see that the FFB and physics are crap like the first one, this will be refunded within an hour on Steam
     
    • Agree Agree x 2
  10. M D Gourley

    M D Gourley
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    Yes, the customization looks very good indeed....and I am a fan of the Bentley as it has a great sound (in R3E anyway) and also it is right hand drive (native to my country)...as right hand drive cars in Sims are scarce as hens teeth...lol
     
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  11. Kurupt CDN

    Kurupt CDN
    DirtT Tuned Motorsports Premium

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    I am looking forward to trying all the new features and release of the title.
    Can anyone confirm if the magnetic car collisions from pc1 has been fixed for pc2?
    As for cars.......id like to see some touring cars, a mini and mx5......oh ya and a Audi TT Cup car :)
     
  12. Davide Sciacca

    Davide Sciacca
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    All the screenshots of PC2 are with rain...Dry option will be the a DLC then?

    I don't know...this game still doesn't catch me. I was so disappointed by the first...let's wait, maybe this new PC can surprise me.
     
    Last edited: Jul 1, 2017
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  13. snyperal

    snyperal
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    Didn't they shave a ton off that bentley. A TON! jesus.
     
  14. NL-Jos

    NL-Jos
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    Is there anything written about Driver swap, with real persons, if this is coming to PC2 or not?
    This is something i've been missing in several race games
     
  15. TheReaper GT

    TheReaper GT
    Learning stuff, eating cookies. :D Premium

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    Yep, in fact, the Connie GT3 is 50kg lighter than the SLS GT3. :D leather and wood are fairly heavy and Bentleys have a lot of both.
     
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  16. Joe Moore

    Joe Moore

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  17. NL-Jos

    NL-Jos
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  18. samcar304

    samcar304
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    It's great to see what the title can really become, clearly this was the vision for the first game but it was too much. People may not agree but looking back I'm glad they moved onto 2 quickly. That means they knew what was wrong and they wanted to fix it right away. Every bit of news I get more hyped up... Roll on September.
     
  19. Nevini

    Nevini

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    Ooh please be more sim like, no more floating cars.
     
  20. Kyle Pearson

    Kyle Pearson

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    Collisions in general have had a lot of work in PC2. It will be much improved.

    Ian mentioned on GTP (and here somewhere I believe) that it is something they have been looking into. It won't be something included day one.
     
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