1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. #GiveAwayFriday. Win a copy of F1 2017 - The Game. Click here to join.

[NEED TUTORIAL] RIDE 2 skinning guide?

Discussion in 'RIDE 2' started by SPEKTRE76, Dec 3, 2016.

  1. SPEKTRE76

    SPEKTRE76

    Messages:
    4
    Ratings:
    +0
    Hello,

    I used to be able to make skins for SBK-X with complete ease. This new system is terrible! I have the 'Mix File Remixer' and the 'MGPBMLEditor' already.

    I extracted the 'data.mix' and found where the bikes are located.

    I opened the MGPBMLEditor for my file but how the heck do I open it?


    - THANKS
     
  2. Jonix

    Jonix

    Messages:
    888
    Ratings:
    +367
    Bike skins are .dds files which can be easily opened with many photo editing softwares.

    Bikes skins are not located in the DATA.mix (data.mix contains only text settings for the game)

    I don't have RIDE 2 so I don't know what the specific .mix archive is, but look for something big, could be Supersport.mix of 1000cc.mix. I don't know, but it must be a big file.
    Also I think there are multiple bikes.mix for each category.
    Good luck
     
  3. SPEKTRE76

    SPEKTRE76

    Messages:
    4
    Ratings:
    +0
    Oh thanks you! That at least helps me. I really loved making skin for SBK X. I made my own team once!