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Featured NASCAR Heat Evolution: Live Stream with Brad Keselowski

Discussion in 'NASCAR Heat Evolution' started by Paul Jeffrey, Aug 17, 2016.

  1. Paul Jeffrey

    Paul Jeffrey
    Sim Racing News Editor Staff Premium Member

    NASCAR Heat Evolution.jpg
    Dusenberry Martin Racing and Monster Games recently ran a live stream event featuring NASCAR Sprint Cup Series Champion Brad Keselowski and various YouTube personalities, as they put the new NASCAR Heat Evolution game through its paces and answered a number of questions about the new title.

    Also in attendance during the live stream event was Sean Wilson, Executive Producer of NASCAR Heat Evolution, who spoke about the development of the game and gave some insights into the work required to bring the latest NASCAR release to PC, Xbox One and PlayStation 4.

    Watch the NASCAR Heat Evolution live stream recording below:

    The substantial live stream comes in at just under a respectable 1 hour 43 minutes and features plenty of in game footage from NASCAR Heat Evolution. Looking at some of the gameplay it does appear as though the new title could be a step up from its disappointing predecessors, however how the AI handle traffic situations could need a little fine tuning before the full release (but hey, with 40 car multiplayer, who needs AI?!?)

    NASCAR Heat Evolution will be released for Xbox One, PS4 and PC on the 13th September 2016.

    Check out the NASCAR Heat Evolution sub forum for the latest news and discussion regarding the game.

    NASCAR Heat Evolution 4.jpg NASCAR Heat Evolution.jpg NASCAR Heat Evolution 3.jpg

    Did you watch the live stream video? Learn anything new? Let us know in the comments section below!
    Last edited: Aug 17, 2016
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  2. Michael Watts

    Michael Watts
    XB1 Gamertag: michaei watts Premium Member

    I watched the whole live stream and the one with Brad. I saw a lot of good things, and I believe it is a pretty good game. 40 player Multi-player is awesome and so far everyone has said wheels are fantastic on this game, which is usually the deal breaker for most games. I like that you can unlock the Miller Lite sponsorship, and the Adaptive AI will be pretty cool as before you would have very inconsistent AI performance at certain tracks. In NASCAR Inside Line I could lap the field twice at Sonoma on Champion Difficulty, in 110 laps. Same at Martinsville, But at Watkins Glen I was getting beat pretty bad. Same at Richmond and Loudon, I was holding up the whole field. If you dropped down to the next lowest difficulty it wasn't even a challenge. Once your speed rating is set at that track the AI will give you a good race. I like to run 100% race lengths and use strategy and pitting to have the full experience. The only thing I didn't see was the Pit interface or Pitting in any of the Modes.
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  3. These days of undisclosed information or only press releases, it's nice to see when someone tries to offer an in-depth view of their game.
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  4. Rob

    XBO: OctoberDusk06 Premium Member

    1. Got to hand it to them...impressive coordination with Brad playing/offering insight (all positive of course).
    2. The A.I. are "not on rails" and adaptive. If true, big improvement from last dev.
    3. Spotter more realistic.
    4. Sound canned, but it's like Chinese Water Torture in person too.
    5. 1080p on XBO. :thumbsup:
    6, 30 FPS on XBO/PS4. :(
    7. 40 Car Multiplayer on console, but no cautions (big drawback).
    8. Server-based multi-player for all platforms.
    9. HUD = tire wear & 3 pt. temps, various pop-up boxes.
    9. Beer sponsors with age verification.
    10. Any length race, all flags in SP (but no penalties).
    11. Pit options upon entry (mirrors real sport).
    12. Day/Night tracks real life.
    13. 28:30 - track tips are great! Unlock them by completing challenges.
    14. Tracks are not scanned, just photographed.
    15. Dev. is located in Charlotte, with drivers stopping by.
    16. Physics can be toggled. Normal/Simulation. Not sure about this.
    17. 1:07 - wheel guy tries to pump up the physics.
    18. No FOV adjustment, but cockpit has some realistic movement.
    19. For most of this video, A.I. was on easy, but I'm betting it's much racier on hard.
    20. Smoke effects are a bit much.

    Some quibbles, but the big question, as usual, is physics. (Others chime in if I missed something). The A.I. were my biggest gripe with the last dev. They were completely on rails and unrealistic. Online was DOA also. Big improvements, it seems, for this title. If they can nail physics, this game may have a shot. Multi-player on a server should be as solid as Forza, but they need to get cautions in there. Graphics can be overlooked then.
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  5. Michael Watts

    Michael Watts
    XB1 Gamertag: michaei watts Premium Member

    Actually lack of cautions in multiplayer isn't that big of a deal. In the last few titles everyone turned them off anyway. Cautions can be administered by the players which means you have full control of the car at all times. Much easier than trying to institute a caution period on a RC in project cars, as NASCAR seemingly calls a caution for everything.
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  6. no fov adjustment, and so I think no head tracking support. Very bad news!
  7. Rob

    XBO: OctoberDusk06 Premium Member

    Very good point Mike. You have done exactly that very successfully. It would require everyone to be on mic, but most are used to that anyway. The downside is that drivers control the cautions, but I agree, NASCAR is gonna call it anyway, so there is much less of a chance to jump the gun.

    And no penalty system (a la F1) is also no biggie, since NASCAR itself lacks one.

    I also would like the option for rain in this game. :laugh:
    Last edited: Aug 17, 2016
  8. Soo... how to buy this in Europe, I mean console versions. And do they make only "us-version" from PS4-version, which would mean that XOne would be case then 'cause it has no region locked separate versions.
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  9. Michael Watts

    Michael Watts
    XB1 Gamertag: michaei watts Premium Member

    @Raikku Ive asked them on Twitter, and would love to hear their response on that.
    • Agree Agree x 1
  10. M D Gourley

    M D Gourley
    Premium Member

    Looks interesting...I like to have a Nascar fix on a regular basis, but with AI...this looks like it just might fit the bill on my PC
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  11. Paul Blythe

    Paul Blythe
    Premium Member

    Yes, does look interesting. However, I'd need to know that the PC version supported multiple input devices before buying...
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  12. M D Gourley

    M D Gourley
    Premium Member

    ...ah, yes...forgot about that, very good point...
  13. Michael Watts

    Michael Watts
    XB1 Gamertag: michaei watts Premium Member

    Yeah that is a good question, cause they had the wheels set up for Consoles only and was using a xbox controller for PC...seems odd like maybe they haven't got the PC wheel support nailed down yet. I'm thinking there is going to be a day 1 patch as well. as they are still working on the game and its already gone to print.

    Here is another good video of Adaptive AI in career mode. Looks better than blowing by them. A good day for a Low Budget team is a top 15-20.
  14. Rob

    XBO: OctoberDusk06 Premium Member

    Really good sign there. In years past (2014) the A.I. would not only *be* on rails but have the weight of a locomotive. So if they were moving across your nose or rear, you were going to spin if they didn't sense you. These guys seem to both have less weight (good for the contact sport that it is) and also sense you.