Dusenberry Martin Racing and Monster Games have confirmed their new upcoming NASCAR racer, NASCAR Heat: Evolution, will feature up to 40 player online racing events on both PC, PS4 and Xbox One versions of the game - a first for a console racing title. As well as the big news regarding the ability to host up to 40 online players in one race, several other new and interesting facts have emerged from the studio in their recent announcement. Sean Wilson, Executive Producer of NASCAR Heat Evolution has confirmed the game with feature adaptive AI functionality, where the AI will adapt to your skill level in order to try and promote close offline racing on the game's many oval tracks. Unlike previous entries into the NASCAR series, the new Heat Evolution online races will be hosted by a server, taking away the previous necessity for one to host their own event. All data will come from the race server, hopefully providing a robust online solution. One potential sticking point to the admittedly impressive 40 car field online will be... lack of caution flags! Although no caution periods will be available due to the required resources to ensure a stable experience, pitstops will still be available depending on the race length and wear options selected. It appears that a qualification session will also not be present in multiplayer events, with a players starting position is determined by previous lap times at that track. A strange and slightly worrying choice, as you would imagine determining starting position based on previous laptimes would be more difficult to code than simply adding a qualifying session prior to the race event. The new announcement is both an exciting advancement for the game, but tempered slightly by some downright bizarre and disappointing decisions regarding the flag rules and qualifying (or lack of) format. See below for a breakdown of the different available lobbies in multiplayer and the new development diary: There will be three different online lobbies available: No Rules, Normal, and Hosted. No Rules: If you’re a beginner just looking to learn, bump, and crash (or you just want to bump and crash), the No Rules lobby is for you. This is a great place to practice, try things out, or just have a good time with friends. Normal: For players who want to test their skills but are still looking for a good, clean, and friendly race. Hosted: This lobby is for people who are more serious about racing. Race hosts will have the option to decide which level of player can join the race session. For example, if the host only wants racers level 5 or higher, he or she can set that parameter when creating the session. In addition, hosts have the right to boot players from their game. NASCAR Heat: Evolution Developer Diary #3 - Game Modes: NASCAR Heat: Evolution will be available to purchase on the 13th September for PlayStation 4, Xbox One and via Steam for Windows PC. Check out the NASCAR Heat sub forum here at RaceDepartment for discussions about this game and the latest news articles. Another video and more information to absorb. Are you looking forward to 40 player online events? Do you think the game will be able to adequately handle that many players? Does the latest video help you make a decision on if you want to purchase this game? Let us know in the comments section below!