• "Auto racing began 5 minutes after the second car was built." - Henry Ford
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Dear Guest. Follow RaceDepartment on Twitter, Facebook, Instagram, Twitch, Steam and YouTube.

Motorsport Manager Save Game Editor 1.4.6536.39633

Save editor for MM

  1. DPK DPK

    DPK DPK

    Messages:
    1
    Ratings:
    +0
    Hi Real World,
    I have an issue with driver transfers. To test it I have switched Chapman and de Graaf. The game crashes when I open one of the two driver profiles (It doesn't even show the "Mods enabled" screen). When I press "continue", the game crashes after a few days. In the scouting list it is noted that they still drive for their old teams. I tried the "Report Game Crash" option in your editor, but unfortunately it shows an error. I am not using any mods. Here is my savegame:
    https://mega.nz/#!EfwFhIrJ!jZ_5mmWAy-3Ec8gVQxRaDOdrCt2Y-o1Y6P3_AUN7rMI

    Thanks for your great work, I hope you can help me.
     
  2. Tako Muro

    Tako Muro

    Messages:
    2
    Ratings:
    +0
    Great editor, it is working with 1.5.1 and please add Pit Crew edit too. Do you have any help file to to learn meaning of driver stats? Especially Potential, Modified Potential, Improvement Rate and how to create drivers with some potential.

    I can't -find a way to- remove driver traits by the way.
     
  3. homeworlder

    homeworlder

    Messages:
    4
    Ratings:
    +1
    I'm not entirely sure about the difference between Potential and Modified Potential so i'll refer to both as potential, as i usually edit both to the same value.

    Potential is the total sum of stats a driver has. Since there are 9 different stats (Braking, Cornering, etc.) the max. effective Potential to input is 180 (9 x 20). If you put anything lower than 180 potential, the driver will stop improving once their total stats reach that number.

    I'm not entirely sure about improvement rate, but i believe the number is multiplied with the individual stats' improvement rate so for instance if we take the stat 'Braking', in the editor, you'll see there is a "Braking Improvement Rate" right below it. So the formula would look something like "Improvement Rate x Braking Improvement Rate = actual improvement rate in percentage".

    As for removing driver traits, I believe other users have said that it works with the most recent version, it just doesn't visually remove it in the editor, but the traits should be gone when you actually load the save.
     
    • Like Like x 1
  4. Maurits Vernel

    Maurits Vernel

    Messages:
    78
    Ratings:
    +13
    Driver swapping does not work at all.
     
    • Agree Agree x 1
  5. Tako Muro

    Tako Muro

    Messages:
    2
    Ratings:
    +0
    Helpful, thank you.

    Edit_1:

    But I still have few problems. I can't improve driver's potential with editor, She was stopped improving when she reach her full potential (empty stars with golden borders).

    -General Info:
    Team: Predator Racing Group
    Driver: Ines Santa Ana

    -Edited Stats with Editor:
    DoB: 29/05/1995
    Peak Age: 29/05/2035
    Potential: 180
    Modified Potential: 180
    Improvement Rate: 1
    All other Improvement Rates in "Stats" tab: 20
    Added Permanent Personal Trait: Racer
    Tried to remove Permanent Personal Trait (unsuccessful): Hates Duelling
    Reduced her contract for a year.
    increased Her Yearly Wage to 1000000

    After unsuccessful outcome, reduced Modified Potential (146) but can't see any visible difference.

    Note: Those edits are educational and I don't want to have demigod driver, so please don't suggest anything crazy. :)
     
    Last edited: Nov 12, 2017
  6. BigEarsGaming

    BigEarsGaming

    Messages:
    111
    Ratings:
    +62
    When leveling the HQ to maximum upgrade, the effects don't actually happen, for example you don't get the new scouting slots
     
  7. Real World

    Real World

    Messages:
    181
    Ratings:
    +138
    Yes, I'm working on this currently

    Pit crew modification will come if I have time to make any feature additions. I need to get it stable but I'm meant to be working on a different project at the moment :(
    Driver traits can't currently be removed. Fixed in next update.

    Known bug.
     
    • Like Like x 2
  8. Maurits Vernel

    Maurits Vernel

    Messages:
    78
    Ratings:
    +13
    Good to know you are working on driver swapping, RW! Keep up the great work!
     
    • Agree Agree x 2
  9. Maurits Vernel

    Maurits Vernel

    Messages:
    78
    Ratings:
    +13
    I am currently working on csharp.dll change to the way contracts work. Will see if I can make it works with swapping once the next version of your editor is out.
     
  10. Real World

    Real World

    Messages:
    181
    Ratings:
    +138
    • Like Like x 3
  11. jaKz9

    jaKz9

    Messages:
    6
    Ratings:
    +1
    Fire mod still crashes when transferring drivers :(
     
  12. Real World

    Real World

    Messages:
    181
    Ratings:
    +138
    Not firemod. Just a driver swap issue. Still working on it
     
    • Like Like x 1
    • Love Love x 1
  13. jaKz9

    jaKz9

    Messages:
    6
    Ratings:
    +1
    Thank you for your dedication!
     
    • Agree Agree x 2
  14. Maurits Vernel

    Maurits Vernel

    Messages:
    78
    Ratings:
    +13
    Regarding driver swaps.. does it have to do with the contract of the swapped drivers not becoming the same after the swap? For example, if you swap De Graaf (2nd driver/Equal) for Chapman (1st driver) the contract is not the same. It causes my own made mod to crash at the start of the game, atleast.
     
  15. Real World

    Real World

    Messages:
    181
    Ratings:
    +138
    Yes, that seems to be the case. I tried to keep a drivers contract the same and just switch teams but thats causing problems when you, for example, switch a reserve driver and a number 2 driver. The build that follows this post seems to work for me as long as I swap like for like. ie. reserve for reserve. Number 2 for number 2. I'll work on improving this next.
     
  16. Real World

    Real World

    Messages:
    181
    Ratings:
    +138
    Real World updated Motorsport Manager Save Game Editor with a new update entry:

    v1.2 BETA 8

    Read the rest of this update entry...
     
    • Like Like x 3
  17. PaleRider123

    PaleRider123

    Messages:
    3
    Ratings:
    +0
    hi,
    thanks for the great Editor!
    Do you see a chance, that editing the team names could be included?
     
  18. Real World

    Real World

    Messages:
    181
    Ratings:
    +138
    You'll have to request new features at rwscripts.com/tracker or I'll forget about them
     
  19. PaleRider123

    PaleRider123

    Messages:
    3
    Ratings:
    +0
    Thank you, Dave, but I had tried to make a new account there and didnt get the email to finalize the registration.
    Now when I try it again, it says the my Email-adress ( wolfgang.w ....) is already used.
    Could you pls take a look there? Thank you.
     
  20. Real World

    Real World

    Messages:
    181
    Ratings:
    +138
    I looked earlier and I couldn't see any way to approve accounts or indeed any way of seeing accounts that are unapproved. Have you tried resetting your password to see if that works?