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Mods that may appear as a straight release for rFactor 2

Discussion in 'rFactor 2' started by Ryan Callan, Aug 11, 2010.

  1. With WSGT2 confirmed for rFactor 2 already, which other mods, planned for rFactor 1, do people feel are likely to spill over the release date of rFactor 2 and as such be released for that exclusively or alongside?

    Big hitters coming up over the next few months:

    V8Factor Unleashed
    F193 Historic F1SR
    Enduracers Service Packs
    HistoriX 2
    DRM 2
    F1 94 CTDP
    Prototype C VLM

    Which of these do you think will make their debut in rFactor 2? Any others I've forgotten?
     
  2. Dave Stephenson

    Dave Stephenson
    Technical Administrator Staff Premium Member

    Enduracers would be pretty high on my want list.
     
  3. V8 factor would be nice as we run a series (V8Supercars in Aust) that would be ideal
     
  4. Bram

    Bram
    Roaring Pipes Maniacs | #27 Staff Premium Member

    With decent physics absolutely, but not the twitchy ones that they use now.
     
  5. I think it's more the tyre model than anything else. Dare I say it, the ILMS mod is much better handling but of course it can't hold a candle to the Enduracers looks and sound.
     
  6. Grand Am is a must to rF2!
     
  7. We are talking about mods that haven't been released yet ;)
     
  8. Ah, ok! Grand AM 2010 then! XD
     
  9. Actually I would like to know the actual release date of rF2. To see if we can organize our time to make WSGT2 be the first next-gen graphics big mod for it.
     
  10. Bram

    Bram
    Roaring Pipes Maniacs | #27 Staff Premium Member

    I think we all would like to know that :) What I never understood Arnold, how can you make a mod for rFactor 2 when you don't know how the actual game will look?
     
  11. Martin Bulgin

    Martin Bulgin
    Premium Member

    Will current rFactor mods work with rFactor2 ?
     
  12. Apparently it will take only hours or days to convert mods to work on rF2. No actual details yet.
     
  13. Bram

    Bram
    Roaring Pipes Maniacs | #27 Staff Premium Member

    With a 1 on 1 port to rFactor 2 will the quality stay the same then? In that case I hope its not possible as I don't want to see the same stuff in rF2 again :D (with the exception of top quality stuff of course)
     
  14. I would presume the quality would stay the same, although it depends on how rF is structured with sounds, shaders etc.

    There is a lot of stuff I would like to see ported over, all of it top quality, in my eyes.
     
  15. Bram

    Bram
    Roaring Pipes Maniacs | #27 Staff Premium Member

    The downside for me with the current rFactor is that 90% of the mods is old converted crap from games that are a decade old. I love the original content that has been created the last two years for sure. Modding teams that take the time to release a mod and only go for quality get my vote.

    Hasty releases for ego-boosting that we see far to often I don't need in rF2. I really hope that there will be quality check system for rF2

    - A mod gets uploaded to a central place where everybody can test it
    - A good rated mod gets official approval
    - Mod is made available for everybody (auto update system a la iracing)

    Indeed, keep on dreaming :D
     
  16. I watched a interview with ISI's Gjon by Virtualr yesterday. It's a older one but I hadn't seen it before. The point is it seams that what your saying here is also something that ISI want to try and clean things up. More to stop all the mismatches that all these updates are causing. It's very hard to just go on any server and race these days. Get mismatches to often. Some update you don't know about for the track or mod. The idea of having a central base were mods, Tracks and updates or patches can be sorted and tested before public server havoc starts to rF2 would be a good idea but the downside is who gets to control this? Simraceway?? There had to be a reason for them taking over every thing like they did. With iRacing keeping control is easy. You have to use their servers. You pay them for every thing so as soon as you connect to their server your updated before you can continue into a race session. Simple. Not a member so I really don't know but this seam the logical way of doing updates.

    The only way for rF2 to have this feature is by paying for it. rF2 with a auto update feature setup vigour matchmaker perhaps? Or all off us use SimSync. Some leagues use this. It needs to be installed on the server and your PC. Then you use it to Sync your rFactor install to the server.
     
  17. Bram

    Bram
    Roaring Pipes Maniacs | #27 Staff Premium Member

    I don't mind paying a monthly subscribtion to an auto update service if that ensures top notch quality and no more mismatches :) If ISI needs a ****load of bandwith for a good prize they can send me an email as I know a good address :)
     
  18. It's very easy - all modelling is done outside the game which is 70% of the work - just make the models high-poly and then you can take detail out as you require.

    Then 'all' that needs doing is getting the models in-game, which is a tricky and fiddly but comparitively easy job, physics work and integrating sounds - which you will already have but will be unsure of the way the game mixes and uses them.
     
  19. I agree with Bram and I wouldn´t mind paying for it either.
     
  20. Xosé Estrada

    Xosé Estrada
    Premium Member

    I've read a very interesting suggestion from a guy about the tyres.

    He said would be great to have certain default tyres for each car type the modders can use, so at the end all mods use realistic and "certified" tyres in their mods, they just build the cars.

    I think is a cool idea because a good tyre model is basic to have a good mod.

    Cya!,