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Mioveni

Discussion in 'Racer Tracks' started by asasinuxp, Feb 18, 2011.

  1. asasinuxp

    asasinuxp

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  2. twister77

    twister77

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    That looks very nice, thanks..
     
  3. Mr Whippy

    Mr Whippy

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    Yep, it's looking pretty nice so far.

    The textures are a bit mis-matched in places, but that is easily fixed.

    Main issue really is that the road is very wide, and the texture is for a narrow road, hence the really wide white lines down the middle. Easily solved with a better texture I guess :D

    Looking forward to seeing more :)

    Dave
     
  4. Terden

    Terden

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    Nice,

    The buildings could probabably be less polys;
    now every small window is sunken into the facade, wich eats framerate.
    It's probably better, framerate-wise, to solve this in the facade/window texture.

    Hope to see more of this!
     
  5. asasinuxp

    asasinuxp

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    Ok,I think that I will replace the buildings with others,but after I will fix the terrain.I will post a first version over 2-3 weeks.
     
  6. asasinuxp

    asasinuxp

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    The first version.What do you think?
     
  7. BVSX

    BVSX

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    very nice, i vish to make my home town Chisinau, for Racer someday :)

    bună treabă ;)
     
  8. asasinuxp

    asasinuxp

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    Mulțumesc! aka Thank you!
     
  9. AMGfan(BPM)

    AMGfan(BPM)

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    Great to see my audi in pics :D hope you enjoyed it.

    About track, looks tasty, but road are too wide as mr whippy said. Maybe reducing a little, to be like polish road one. A long under-ground tunnel could be nice too.

    thanks for sharing!
     
  10. Alexander Knoll

    Alexander Knoll
    NEVER GIVE UP!!

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    THX, the track is nice...for your first, WoW, respect!

    @Tom, Audi is nice, but you forgot to remove the Ferrari Name image......
     
  11. Splashonda

    Splashonda

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    The track is amazing, and I love the wide main road, I can speed up to 280km/h with no problem! :D

    Just some issues:

    - As you can see, the floor is out of level in a lot of places, which causes the car to sink, and therefore getting stuck or shake violently

    [​IMG]-

    [​IMG]

    It needs some better textures, especcialy the grass one, and optimization. It eats a lot of fps! But I'm sure that you're going to take care of it! :D

    Other than that, it's a lovely track, with great potential, congrats! ;D
     
  12. AMGfan(BPM)

    AMGfan(BPM)

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    I saw :(

    but for F355, I wont forget!
     
  13. AMGfan(BPM)

    AMGfan(BPM)

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    I cant see pics from imageshack. I dont wanna register only to not see frozen frog. :(
     
  14. Splashonda

    Splashonda

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    Ahahaha, don't be lazy :p

    I use imageshack because I don't want to use forum hosting (I don't donate, so I should spend as little database as I can), and photobucket sucks here!
     
  15. Stereo

    Stereo

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    Imgur and localhostr both seem to be better than Imageshack now, for anonymous uploads. I mostly use imgur now that imageshack is doing weird limits on who can view images.

    Only unfortunate thing I guess is that Imgur automatically compresses large files, and gets rid of exif tags. Imageshack will let you upload the originals.
     
  16. asasinuxp

    asasinuxp

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    This is caused by the overlap of roads.I've used a track builder.
    And if you see the pictures,I remove the fence from mountain,too much solid objects.
    At the end of the week I will post a version with road fixed.
    The tracks have other bugs?Besides the bug from the roundabout(s).
     
  17. twister77

    twister77

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    Hi asasinuxp, it's good to see that the track is coming up nicely. The issue that I noticed is that car wheels do not climb the sidewalks, but rather just sink into it (see pics). I am using latest Racer v0.8.32. Otherwise, great effort, thanks..
     

    Attached Files:

  18. asasinuxp

    asasinuxp

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    Isn't a bug,after I will fix the road,I will check which object I will set solid,and which not.In the past I had some problems if the sidewalks it's solid.
     
  19. twister77

    twister77

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    I see, thanks for clarifying that..