Mercedes-Benz SLS AMG Friday 29th

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Kunos Simulazioni confirmed the Mercedes-Benz SLS AMG for this Friday's update of Assetto Corsa.


Join the discussion in our AC forums, and get racing in our Assetto Corsa Racing Club! While you're at it, why not check out some awesome videos and screenshot in our AC gallery?

mercedes_sls_street.jpg
 
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Well the changelog is there, now just waiting for the update!
0.22
- In-game apps must now be enabled in the game's launcher under Options > General
- Added new car Mercedes SLS
- Added new track Nurburgring Sprint
- Tyre model modifications, more direct and "alive" FFB on all cars. We advice less FF "effects"
- AI modifications for Mercedes SLS AMG & McLaren MP4 12C street
- fixed drag race
- all cars with H pattern manual gearbox, when used with paddles, can now enable autocut-off autoblip assist properly. The timings are slower than what you can achieve with an H shifter hardware.
- Fixed multiplayer leaderboard logic
- Fixeg bugs in multiplayer GUI
- Overlay leaderboard implemented (Press F9 to cycle between 4 different modes)
- Fixed horn & lights in multiplayer
- Graphics & CPU Performance improvements
- Multiplayer Blacklist system improved
- Intro video at first launch, possible to disable it from options
- Replay Size reduced
- Replay frame interpolation improved
- Time Attack : fixed crash when trying to load open tracks & lap estimation formula improved
- Setup Force Feedback setting page improved
- ksEditor : notify when skinned mesh is imported with a wrong scale
- ksEditor : fixed IN/OUT camera normalized start-end position not rendering on spline during camera editing
- Fixed small random flashes during gameplay
- Added dedicated leaderboard APP
- Updated TAB key ingame leaderboard with a new look and functions
- Skidmarks start shape fixed and rendering is now faster
- Python apps can be enabled / disabled from the launcher
- Fixed bug "return to pits and lap counting in some special cases"
- Added Python camera control
- Fixed tyres jittering at low speeds
- Fixed missing wheels when AI car brake its engine and goes to pits
- Physics related rules : now cars must respect their defined set of rules in order to run on the track
- Track cameras now place the car in the middle of the screen
- Post Process App selector : fixed loading of default ppEffects.ini
- AI improvements
- Improved Drag AI
- Skidmarks are now disabled when setting World Detail to minimum
- Dynamic track randomness now less pronounced
 
I think most of us doens`t want more street cars! We would like more real racing cars......its a racing sim game and not an arcade game like GT 6 where the publisher thinks it is awesome to have over 1200 cars in that game :)

Try to take a different approach and look at it from the developer perspective. If they want to license only the racing cars of the AAA brands you know what kind of answer Kunos will get: NO (with big fat bold capitals:D).

The major brands want to show off their road cars as thats what the real consumers will be buying in real life. Gran Turismo does the same otherwise they wouldn't be getting any licenses either.

Racing games are a strong marketing tool for car brands to influence potential customers.

Lets be happy we get and the road car and the GT3 racing car. For a niche as tiny as simracing we should praise the Flying Spaghetti Monster for having these kind of awesome deals in the first place.

Edit: oops didn't see this thread was locked, sorry :D
 
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