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Tracks Melbourne FSR 1.1

FSR Melbourne, changes by JES and textures/banners by Georg Winter.

  1. John-Eric Saxén

    John-Eric Saxén

    Messages:
    1,385
    Ratings:
    +746
    John-Eric Saxén submitted a new resource:

    Melbourne FSR - FSR Melbourne, changes by JES and textures/banners by Georg Winter.

    Read more about this resource...
     
    • Like Like x 2
  2. John-Eric Saxén

    John-Eric Saxén

    Messages:
    1,385
    Ratings:
    +746
  3. FRMracing

    FRMracing

    Messages:
    12
    Ratings:
    +0
    The AIW file has a way too aggressive racing line in my game. AI keep edging the grass and using to much of some curbs and spinning out. Also between turn 1 and 2 if the AI spin out they either get stuck or try driving backwards until they hit something and go back to racing. Also AI always take too much curb on turn 14 and either spin or drift through the turn and slow down (Formula 1 cars, both default and custom AI).
     
  4. John-Eric Saxén

    John-Eric Saxén

    Messages:
    1,385
    Ratings:
    +746
    @FRMracing This track has mainly been optimized for online league racing. Have you tried reducing AI aggression? That's the only quick fix I can think about.
     
  5. leobaruk1313

    leobaruk1313
    Premium

    Messages:
    31
    Ratings:
    +25
    Will it be released in workshop?
     
  6. FRMracing

    FRMracing

    Messages:
    12
    Ratings:
    +0
    This is a pretty delayed response (sorry) but I've even tried PLR aggression 0, 1 & 10 (Rather than typical 30).
    I currently use this for almost every circuit...
    RCD=100
    PLR=30
    (This is the commonly recommended amount of aggression when simulating league races in Formula cars with AI.)

    edit: I haven't tried this mod in a while because I ended up using another mod of the 2015 circuit.
    edit:edit: I'm really confused now, FSR's website brought me to this page but the circuit I downloaded that work's better is labelled as FSR 2015 Round 1 Melbourne in rF2?
     
    Last edited: Jul 15, 2017
  7. John-Eric Saxén

    John-Eric Saxén

    Messages:
    1,385
    Ratings:
    +746
    2015/2016/2017 are all the same track basically, we just label them by year of the season we are in. 2017 textures are a bit more optimized for DX11 and can be found on FSR website. Regarding AI, I'll have a look during my summer holidays, but it all requires a new re-pack of the track, so it will take some time.
     
  8. FRMracing

    FRMracing

    Messages:
    12
    Ratings:
    +0
    I found my way to the new FSR track downloads. If you Google Formula Sim Racing most of the website links are outdated so I was searching the old pages. I'm downloading the FSR2017 mod and 2017 tracks now.
     
    Last edited: Jul 15, 2017
  9. FRMracing

    FRMracing

    Messages:
    12
    Ratings:
    +0
    Also I apologize for probably being annoying. Other than the AI issues this is very well done (and as you said it was made for online league racing, not AI races.)