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Tracks Melbourne FSR 1.1

FSR Melbourne, changes by JES and textures/banners by Georg Winter.

  1. John-Eric Saxén

    John-Eric Saxén

    Messages:
    1,323
    Ratings:
    +717
    John-Eric Saxén submitted a new resource:

    Melbourne FSR - FSR Melbourne, changes by JES and textures/banners by Georg Winter.

    Read more about this resource...
     
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  2. John-Eric Saxén

    John-Eric Saxén

    Messages:
    1,323
    Ratings:
    +717
  3. FRMracing

    FRMracing

    Messages:
    1
    Ratings:
    +0
    The AIW file has a way too aggressive racing line in my game. AI keep edging the grass and using to much of some curbs and spinning out. Also between turn 1 and 2 if the AI spin out they either get stuck or try driving backwards until they hit something and go back to racing. Also AI always take too much curb on turn 14 and either spin or drift through the turn and slow down (Formula 1 cars, both default and custom AI).
     
  4. John-Eric Saxén

    John-Eric Saxén

    Messages:
    1,323
    Ratings:
    +717
    @FRMracing This track has mainly been optimized for online league racing. Have you tried reducing AI aggression? That's the only quick fix I can think about.