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Mechanical Failures Setting in Ace&Pro

Discussion in 'Formula SimRacing' started by John-Eric Saxén, Apr 22, 2014.

  1. I noticed there was some confusion in the first weekend regarding the mech failure server settings. At the moment rules specify Normal for every race, which was also used on server.

    I'd like to know if there is interest to change this to Time Scaled to sort of "equalize" reliability for all races. As it's a change that only concerns Ace and Pro, it could be applied midseason if there is interest.
  2. I'm against it.
  3. Why was it changed for this year?
    • Agree Agree x 1
  4. I'm interested in it. I'm interested in a "if you roll you DNF" rule as well.
  5. What is the difference? Could you please explain? :)
  6. I think its good as it is now :)
    • Agree Agree x 1
  7. I vote to keep normal.
  8. I partially agree, I would like to know if we would have to use the same mec. settings as WC, if thats the case I would agree.
  9. It's good as it is at the moment being 'normal'. In GP2 or any real life racing series, they don't time scale failure cars according to a shorter race distance so why have an unrealistic rule and make it 'time scaled'? It's like setting fuel and tyre wear to X2 or X3 according to race distance which is unrealistic and artificial too.
    • Like Like x 1
    • Agree Agree x 1
  10. Please keep it as it is "normal", especially when there is no tool like XD was for rf1 to see brake and engine wear.

    E. Kõre
    • Agree Agree x 2
  11. I vote for Normal.
  12. Normal please
    • Like Like x 1
  13. Normal
    • Like Like x 1
  14. Ok, I think we reached sort of a conclusion here.
  15. LOL. Normal just edged it.