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Maybe this is why...

Discussion in 'Gran Turismo 5' started by Kevin Watts, Dec 23, 2009.

  1. GT5P feels so life-like to me? Below is a video of GT creator Kazunori Yamauchi competing in the '25 Hours of Thunder Hill' event in California. I don't know what it is about GT5P but I feel more 'connected' to the car than I do in other console racing games. Perhaps its Kazunori's experience at events like the one below and many others he has taken part in that gives him a good insight into how a car should feel on the track. (article found at GTPlanet)


     
  2. Bram

    Bram
    Roaring Pipes Maniacs | #27 Staff Premium Member

    Yeah he seems very active in testing the real life thing lately. Really awesome!

    I must say I was pretty impressed with the handling of the car in GT Academy. Never expected that from a PS3 game. Unfortunately i don't own a PS3 (yet) so my race time is limited to only some laps at the office where we have a PS3 with a wheel.
     
  3. Maybe the problem with the long development time is he is spending too much time on the real tracks and not enough working on the virtual ones :)
     
  4. only racing game that lets you feel the momentum of the cars etc
     
  5. Bram

    Bram
    Roaring Pipes Maniacs | #27 Staff Premium Member

    Then you haven't played enough other games Dave :)
     
  6. It isn't, but if this is the only one you've played then I can see your point :p

    He does seem to test select cars, but doesn't drive every single one of them as they said he did a few years back. Not sure if I can find it but when they came to look at a few cars for GT4 the car owners reported they turned up and looked at it and that was about it.
     
  7. on PS3? doubt it