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Bogo265 submitted a new resource:
Matsugadake - Road Circuit
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wow, that looks really nice.
However, 6 pits is a bit too few. Would be awesome to have a few more. Maybe at least 16.
I'm thinking of running this track when we do race the Ford Escort.
Great mod. You should do some moutain passes mods, where you can see the mountains. Like Stelvio Pass, that would be awsome.
This looks great. Thank you. I'll download it later.
Is the track a loop/circuit? Or point to point?
Already commented on the ratings, so here are a couple issues I've noticed:
- Getting a weird pulsating vibration on the FFB, like if the road has bumps all the time, and they increase with speed, something that should be fixed asap (using xbox controller to test), since this makes it almost undrivable.
- Replay cameras are placed too far away, neither of them work as they try to zoom in through the vegetation but never show the car (just noticed the proper cam is the number 10).
A jump cam on the railroad tracks would be cool
Thank you so much
Fun track, great textures.
I think if you removed the 2 big (haybails?) that makes that chicane, and all the cones on the main straight it would be a lot better. Flying down to turn 1 at near 200 kph would be intense for braking.
That looks so beautiful and fun. I'm gonna give this a drive later on. Thank you for such an amazing job!
if i start training (or hotlapping) it load a while and then crashes the game and steam itself!
Is just for me that it ends up in an roadblock? I can't pass it.
Looks good. But please reducing trees count! This is a memory-killer track. Don't needed for far trees to be 3D. Only the close trees. There are about 7000 trees. This is too much. Try it so like this:
2D walls with tree texture.
I'm trying something a bit more realistic right now, but the project will probably take some time. Cheers!
I'll see what I can do for my next update.
You probably figured this out already. It's a circuit. Sorry about late reply.
Thanks for the comment. I'm fixing the mesh right now. It's got too big of a crown in the middle, which is why is pulls the car all the time. I'll flatten it more. Yes, the cam 10 is the only proper one. I'll probably get rid of the rest and make another set with some close-ups like you suggested.
That's a good suggestion. I've been having a hack of a time trying to make AI work on those tight corners so that's getting fixed.
Just like Ohi's comment and photos, hotlapping doesn't work. Just race and practice. Not sure how to fix it but will have a look at it.
Thanks! Yes, you are right. I'll look at reducing them. Mind you there are a few other blocks that make this track a memory killer, but I'll give it a go.