• “Just being a mediocre driver has never been my ambition. That's not my style” ― Michael Schumacher
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Tracks Matsugadake 0.8

Road Circuit

  1. Bogo265

    Bogo265

    Messages:
    8
    Ratings:
    +19
    Bogo265 submitted a new resource:

    Matsugadake - Road Circuit

    Read more about this resource...
     
  2. Berniyh

    Berniyh

    Messages:
    30
    Ratings:
    +6
    wow, that looks really nice. :)

    However, 6 pits is a bit too few. Would be awesome to have a few more. Maybe at least 16.
    I'm thinking of running this track when we do race the Ford Escort. ;)
     
  3. Ghostracer7

    Ghostracer7

    Messages:
    18
    Ratings:
    +5
    Great mod. You should do some moutain passes mods, where you can see the mountains. Like Stelvio Pass, that would be awsome.
     
  4. Billy Pilgrim

    Billy Pilgrim

    Messages:
    705
    Ratings:
    +107
    This looks great. Thank you. I'll download it later.
    Is the track a loop/circuit? Or point to point?
     
  5. A3DR

    A3DR
    Premium

    Messages:
    992
    Ratings:
    +3,143
    Already commented on the ratings, so here are a couple issues I've noticed:

    - Getting a weird pulsating vibration on the FFB, like if the road has bumps all the time, and they increase with speed, something that should be fixed asap (using xbox controller to test), since this makes it almost undrivable.

    - Replay cameras are placed too far away, neither of them work as they try to zoom in through the vegetation but never show the car (just noticed the proper cam is the number 10).

    Screenshot_a3dr_honda_s800_matsugadake_18-7-117-12-39-59.jpg

    A jump cam on the railroad tracks would be cool :)
     
    Last edited: Jul 18, 2017
  6. Fast Furman

    Fast Furman
    Premium

    Messages:
    240
    Ratings:
    +46
    Thank you so much
     
  7. SS454

    SS454

    Messages:
    59
    Ratings:
    +21
    Fun track, great textures.

    I think if you removed the 2 big (haybails?) that makes that chicane, and all the cones on the main straight it would be a lot better. Flying down to turn 1 at near 200 kph would be intense for braking.
     
  8. acrox999

    acrox999

    Messages:
    40
    Ratings:
    +10
    That looks so beautiful and fun. I'm gonna give this a drive later on. Thank you for such an amazing job!
     
  9. Lione1983

    Lione1983

    Messages:
    1
    Ratings:
    +0
    if i start training (or hotlapping) it load a while and then crashes the game and steam itself!

    racing works!!!
     
    Last edited: Jul 24, 2017
  10. ohi

    ohi

    Messages:
    27
    Ratings:
    +4
    Is just for me that it ends up in an roadblock? I can't pass it.
     
    Last edited: Jul 24, 2017
  11. TibuszHun

    TibuszHun

    Messages:
    44
    Ratings:
    +103
    Hello!
    Looks good. But please reducing trees count! This is a memory-killer track. Don't needed for far trees to be 3D. Only the close trees. There are about 7000 trees. This is too much. Try it so like this:
    capture_07262017_103209.jpg capture_07262017_103130.jpg
    2D walls with tree texture.
     
    • Like Like x 1
  12. Bogo265

    Bogo265

    Messages:
    8
    Ratings:
    +19
    I'm trying something a bit more realistic right now, but the project will probably take some time. Cheers!
     
  13. Bogo265

    Bogo265

    Messages:
    8
    Ratings:
    +19
    I'll see what I can do for my next update.
     
    • Like Like x 1
  14. Bogo265

    Bogo265

    Messages:
    8
    Ratings:
    +19
    You probably figured this out already. It's a circuit. Sorry about late reply.
     
    Last edited: Aug 13, 2017
    • Like Like x 1
  15. Bogo265

    Bogo265

    Messages:
    8
    Ratings:
    +19
    Thanks for the comment. I'm fixing the mesh right now. It's got too big of a crown in the middle, which is why is pulls the car all the time. I'll flatten it more. Yes, the cam 10 is the only proper one. I'll probably get rid of the rest and make another set with some close-ups like you suggested.
     
  16. Bogo265

    Bogo265

    Messages:
    8
    Ratings:
    +19
    That's a good suggestion. I've been having a hack of a time trying to make AI work on those tight corners so that's getting fixed.
     
    • Like Like x 1
  17. Bogo265

    Bogo265

    Messages:
    8
    Ratings:
    +19
    Just like Ohi's comment and photos, hotlapping doesn't work. Just race and practice. Not sure how to fix it but will have a look at it.
     
  18. Bogo265

    Bogo265

    Messages:
    8
    Ratings:
    +19
    Thanks! Yes, you are right. I'll look at reducing them. Mind you there are a few other blocks that make this track a memory killer, but I'll give it a go.
     
    • Like Like x 1