• Little Aussie Racing Cars: For when three-wide around a hairpin isn't quite close enough.
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Material Names

Discussion in 'Bob's Track Builder' started by KieferDJW, Jul 4, 2012.

  1. KieferDJW

    KieferDJW

    Messages:
    74
    Ratings:
    +7
    Haven't found anything (link, thread) about that yet, so I hope someone can solve a mystery for me :)
    I was wondering what material setting is for what. Ok, the racer surface (road, sand, gras, gravel, kerb) is pretty simple. But what about the rfactor one?

    roada
    rdax
    rdta
    rdcp
    rged
    gras :whistling:
    grxs
    grvl (gravel)
    dstg
    gtrp
    rmbl
    twal
    wall
    grdr
    safer

    And, can I include my own material (ice? snow?) anyway so that BTB is using them automatically? So that I don't have to add them to the exported data everytime by myself...
     
  2. R Soul

    R Soul

    Messages:
    956
    Ratings:
    +190
    The values are defined in the tdf file, and each set of materials comes with an explanation, e.g.:
    // Smooth oval track (this feedback is first so terrains pick up this material match first)
    [FEEDBACK]
    ...variables...
    Materials=roada,roadb,rdaxroa

    You can define your own set by creating a new [feedback] section and material name.

    When you export a track, BTB overwrites the tdf file by default. It gets the template file from BobsTrackBuilder\Support\rFactor. You can either add your new materials to that, or tell BTB not to overwrite it and then you can edit the tdf in your rFactor track folder.
     
  3. Erwin Greven

    Erwin Greven
    Premium

    Messages:
    1,475
    Ratings:
    +254