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Maintenance.

Discussion in 'RaceRoom Racing Experience' started by Calvyn White, Jun 1, 2017.

  1. Calvyn White

    Calvyn White
    Calv Killmore Premium

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    Good to see the maintenance coming up for some new content n fixers and maybe some new problems as well, hope not.
     
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  2. Kenny Paton

    Kenny Paton
    Staff Premium

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    A neat summary Calv:)
     
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  3. Calvyn White

    Calvyn White
    Calv Killmore Premium

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    Well this must be a big update. Nearly 6 hours of maintenance that I know of. That's a lot of maintenance.:)
     
    Last edited: Jun 1, 2017
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  4. Calvyn White

    Calvyn White
    Calv Killmore Premium

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    There is one thing I'm hoping for, a decent, working flag system. If there's anything this game needs it's a flag system. Cars and tracks they can wait. Got a lot of things crossed and hoping for the best.
     
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  5. Vangelis Parginos

    Vangelis Parginos
    Greek SimRacing Community

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    Im so afraid of it, big update, big issues :whistling::whistling::whistling:
     
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  6. Phil Davies

    Phil Davies
    Premium

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    Perhaps they have completely broken it :confused::D.(I Shouldn't tempt fate should I :whistling:)
     
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  7. Calvyn White

    Calvyn White
    Calv Killmore Premium

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    Yeah I can see some issues happening but hope not. I know you and some others do get issues after updates but this one seems to be much bigger than normal so I may be included this time. Not looking forward to the headaches that you guys have suffered in the past. Still got everything crossed. But I'm sure everything will be fine.;):O_o:
     
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  8. jimortality

    jimortality
    Premium

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    Maybe they're implementing a fix that stops turn one chaos! :p
     
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  9. Calvyn White

    Calvyn White
    Calv Killmore Premium

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    You're quite right you shouldn't tempt fate.
    So if you'd be so kind to remove your post I'm sure everything will be ok. :D:roflmao:
     
    Last edited: Jun 1, 2017
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  10. Ross Garland

    Ross Garland
    R3E & AMS Club Manager Staff Premium

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    Oh no! I only just got my game working properly again! :confused: Don't bugger it up again please...
     
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  11. Calvyn White

    Calvyn White
    Calv Killmore Premium

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    01-06-2017 RaceRoom has been updated
    RaceRoom Racing Experience - [Sector3] Sonat Ozturk

    01-06-2017


    Known Issues:
    - Hockenheimring: Some of the curbs are not rendered when using high track level of detail.
    - The new Flag Rule Settings are not available for MP.

    We will release a hotfix patch tomorrow to fix these issues along with few more.


    Game:
    - Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now)
    - Added Display mode with settings windowed, borderless windowed and full-screen.
    - Fixed issue in data displays where standings page kept ghost entries when you were in the lead.
    - Introduced delta timing in data displays.
    - Fixed some occurrences of yellow flags for DNF cars.
    - Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane.
    - Removed so slower class in multiclass race doesn't trigger white flag.
    - Disabled slip effects while changing tires during a pitstop.
    - Changed so content ownership isn’t required to load a replay file.
    - Fixed a crash that could occur when processing a camera reset callback after returning to menu.
    - Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5.
    - Fixed issue with replays not using asynchronous rendering.
    - Fixed issue with an uninitialized variable when using Fanatec wheel.
    - Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report.
    - Fixed issue with Multiplayer advertisement banners not getting saved in replays.
    - Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences.
    - Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track.
    - Made brake disks pre-heated when starting a Time Attack session


    VR:
    - Bloom and Light Shaft effects are now disabled in VR.
    - Made the HUD size dependent on the distance to it.
    - Made it possible to adjust the distance to the HUD via two bindable keys.
    - Fixed the rendering of particles and contact shadows.
    - Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored.


    Multiplayer:
    - Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late.
    - Fixed so checkered phase ends directly when all vehicles have finished.
    - Fixed an issue with spectators not being able to join full servers.


    Sounds, Cameras, Physics & AI:
    - Bathurst: AI Tweaks
    - Hockenheim GP : Tightened Cut detections
    - Moscow Raceway FIM : Tightened Cut detections
    - Nurburgring (all layouts) : Tightened Cut detections
    - Shanghai (all layouts) : Tightened Cut detections, AI tweaks
    - Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R
    - Zandvoort : AI tweaks

    - BMW M3 E30 : new sounds
    - BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions



    Art:
    - Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes.
    - Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones
    - Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback.
    - Suzuka : Smoothed a nasty bump just before 130R.


    Portal & Backend:
    - Fixed issue with time interval not clearing up in MP browser.
    - Implemented MP results and MP Standings for championship events in Competitions.

    A bit disappointed on the flag progress I guess that will be still unusable.
    Liking the VR improvements, which I will be trying out tonight.
    A lot more fixes than progress.
     
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  12. Ross Garland

    Ross Garland
    R3E & AMS Club Manager Staff Premium

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    Well, they said a hotfix tomorrow will sort out the new visual-only flags not currently working online, so at least we know the feature is finally coming. Other than that, I'm happy that they're focusing on fixes at the moment. It always pays to work from a stable base, rather than trying to add to something which is already broken. :thumbsup:
     
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  13. tlsmikey

    tlsmikey

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    "- Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored."

    Wait a minute. Does that mean that my "-vr" resolution commands are now ignored and I have to manually go into steamvr settings to adjust specifically for this game? Please tell me this isn't the case. I really don't want to have to adjust this each time i open this game.
     
  14. Vangelis Parginos

    Vangelis Parginos
    Greek SimRacing Community

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    I also found ready for purchase Falkenberg track and WTCC 17... :thumbsup:
     
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  15. Andy Jackson

    Andy Jackson
    Veteran member of the PC master race Premium

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    That's what I like to see more of. Nice one Sector 3.:thumbsup:
     
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  16. Svenduro

    Svenduro
    Premium

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    Yes this is true, now the game adapts to the supersampling option in steam vr.
    I've noticed that something changed in graphics and think it's improved a bit. looks like everything is just a little bit sharper so i'm happy with the changes
     
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  17. tlsmikey

    tlsmikey

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    That sucks. AC has a file where you can set the supersampling value. This means I need to set it in the control panel each time and reset it when I switch between games. It also means that I can't launch from simexperience and use the values there either. Ugh!!! Killing me here R3E.
     
  18. Kurupt CDN

    Kurupt CDN
    DirtT Tuned Motorsports Premium

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    And you had no faith that this would happen ;)
     
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  19. Calvyn White

    Calvyn White
    Calv Killmore Premium

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    Well I must say the VR is greatly improved. Running at a resolution of 3440 x 1440 everything on high and of course the usual ones off and running a solid 90 fps. A good improvement for me.:) I would say it's pretty, if not close enough to do an online race.
     
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  20. Andy Jackson

    Andy Jackson
    Veteran member of the PC master race Premium

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    Miracles do happen. Just needs a little policing now and again. ;):sneaky: But things are looking up mate. Some people are just going to have to race to the rules or get penalised and that can only be a very good thing.:thumbsup:
     
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