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Misc Macau AI 2017-07-16

New track limits, AI + hints for Macau (actrackreboot version)

  1. Fabian Biehne

    Fabian Biehne
    Premium

    Messages:
    466
    Ratings:
    +393
    Fabian Biehne submitted a new resource:

    Macau AI - New track limits, AI + hints for Macau (actrackreboot version)

    Read more about this resource...
     
  2. Fabian Biehne

    Fabian Biehne
    Premium

    Messages:
    466
    Ratings:
    +393
  3. Frank25

    Frank25

    Messages:
    31
    Ratings:
    +34
    The AI line is very fast and well done.
    But after every race start in lap 1 the AI cars still crash after turn 2 on the long straight. I've tested with GT3 cars and Tatuus F4 car. (100% AI strength, 50% AI aggression, 100% car damage)
    But there's a solution for the problem. Use danger hints for the whole track in the ai_hints.ini to tell the AI cars, that they're racing on a track with concrete walls and barriers. And there's no need for HINTS and BRAKEHINTS anymore. Only the HINT for the hairpin is usefull, to adjust the AI for faster F1 cars (VALUE=0.6 - 0.8). But slower cars like GT3 cars and the Tatuus F4 should work with VALUE=1.0

    My new ai_hints.ini is for the first version of your new AI. Just test it.

    [DANGER_0]
    START=0.000
    END=0.100
    LEFT=0.3
    RIGHT=0.3

    [DANGER_1]
    START=0.100
    END=0.140
    LEFT=0.3
    RIGHT=2.5

    [DANGER_2]
    START=0.140
    END=0.180
    LEFT=1.7
    RIGHT=0.3

    [DANGER_3]
    START=0.180
    END=0.300
    LEFT=0.6
    RIGHT=0.3

    [DANGER_4]
    START=0.300
    END=0.380
    LEFT=0.3
    RIGHT=1.2

    [DANGER_5]
    START=0.380
    END=0.720
    LEFT=0.3
    RIGHT=0.3

    [DANGER_6]
    START=0.720
    END=0.750
    LEFT=0.3
    RIGHT=1.2

    [DANGER_7]
    START=0.750
    END=1.000
    LEFT=0.3
    RIGHT=0.3

    ;Hairpin
    [HINT_0]
    START=0.733
    END=0.738
    VALUE=1.0
     
    Last edited: Jul 16, 2017
  4. Fabian Biehne

    Fabian Biehne
    Premium

    Messages:
    466
    Ratings:
    +393
    Hi Frank25,

    thanks for your comment and input.
    I'll try your hints but I'm not quite sure if so many danger hints might slow the AI down too much. As far as I know the danger hints narrow the track limits thus resulting in slower AI on some parts of the track.
     
  5. Frank25

    Frank25

    Messages:
    31
    Ratings:
    +34
    Without the danger hints there're too much accidents and crashes.
    Your fast_lane.ai is very fast and well done. But it's not working for me with GT3 cars and the Tatuus F4, because of the permanent accidents in the first lap of a race. I don't think, that the AI is getting much slower and it will work much better for different types of cars.

    I've had the same problems with my new Monaco AI and only danger hints for the complete track worked for me to avoid permanent crashes in the first lap of a race.