Slightly Mad Studios have released a number of new previews for the upcoming Project CARS 2 as well as a first look at dedicated servers... Released as part of a recent batch of update images, Slightly Mad Studios have confirmed the GT4 specification KTM X-BOW will be making it's series debut in the new game, presumably alongside the original open top X-BOW that formed part of the first game release car roster. Other vehicles included in the gallery images include the mighty Le Mans specification Jaguar XJR, the equally impressive historic version of the Nissan Skyline Silhouette Formula, Skyline R34 and of course as no racing game is complete nowadays without a massive GT3 field, so enter the Nissan GT-R Nismo GT3. Dedicated Servers Additional to the car and track previews recently revealed by Slightly Mad Studios, the development team have also given fans a sneak peak at some of the early proposed functionality behind the game in respect to how dedicated servers will work in Project CARS 2. Unfortunately it appears that player rankings and the collection of rating points will remain when drivers race on dedicated servers, with no opportunity for server admins to assign penalties and warnings during a race. SMS have taken the decision to leave out this feature within dedicated servers, however they remain confident that the automated system employed by Project CARS 2 will prove to be efficient in a league environment, stating that the software has been tested and balanced for 18 months. Perfect for online open multiplayer lobbies, it remains to be seen how this feature will be received by league admins who typically like to control the penalisation element of an event manually by driver appeals and live stewarding decisions. The released images from the dedicated servers do however show a very nice looking and compact piece of software with some nice and useable looking features that will surely come as a blessing to those of us who wish to create our own racing events. As can be seen from the attached screenshots, it appears that multiclass racing with selectable opponents will be possible, as will the ability to create and save your own rules packages, player ratings lockouts, number of sessions and all the usual driving aids and event realism settings. This looks to be a considerable improvement over the previous game and again shows SMS' intention to improve the online hosting and broadcasting experience within the new title. We know Project CARS 2 will be shipping with over 170 cars at initial launch and already we have an idea about some of the cars expected to feature within the game. If you want to keep an eye out on what's been confirmed or leaked so far, check out the Project CARS 2: The Cars Revealed So Far thread (regularly updated) to stay abreast with the latest reveals. Project CARS 2 will be available for Xbox One, PlayStation 4 and PC towards the end of 2017. Check out the Project CARS Series forum here at RaceDepartment for all the latest news and discussions regarding Project CARS on both PC, Xbox One and PlayStation 4. Browse our modding database, engage with the community or join in one of our many League and Club Racing events. Its all here at RaceDepartment. Looking forward to some additional GT4 machinery in PCARS 2? Which car revealed so far are you most looking forward to trying for yourself? Let us know in the comments section below!